Age | Commit message (Collapse) | Author |
|
Released about 2 years ago and is translating the subtitles
in contrast to the version released on CD which has only
poorly done voice-overs.
|
|
|
|
I manually resolved all conflicts, and inspected every single change.
Many were due to the version string mismatch and thus easily resolved.
The MSVC project files add in the 1-3-0 branch were not merged,
neither where the changes to gui/themes/translations.dat.
Conflicts:
NEWS
backends/base-backend.cpp
backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
backends/module.mk
backends/platform/ds/arm9/makefile
backends/platform/psp/README.PSP
backends/platform/samsungtv/main.cpp
backends/platform/samsungtv/samsungtv.cpp
backends/saves/posix/posix-saves.cpp
base/commandLine.cpp
base/internal_version.h
base/main.cpp
common/array.h
configure
devtools/create_project/create_project.cpp
dists/android/AndroidManifest.xml
dists/android/plugin-manifest.xml
dists/iphone/Info.plist
dists/irix/scummvm.spec
dists/macosx/Info.plist
dists/redhat/scummvm-tools.spec
dists/redhat/scummvm.spec
dists/scummvm.rc
dists/slackware/scummvm.SlackBuild
dists/wii/meta.xml
engines/sci/parser/vocabulary.cpp
engines/tinsel/handle.cpp
gui/themes/translations.dat
|
|
template inside another causes the DS build to crash during Common::Array::resize(). The only fix I can find is to make the internal byte array a normal malloc'ed() buffer. This way, the code runs fine. Need to dig into the assembly output for this to find out what's truly going on with the original code.
|
|
|
|
Found by GCC 4.6's -Wunused-but-set-variable
|
|
svn-id: r53779
|
|
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
|
|
svn-id: r53656
|
|
svn-id: r52799
|
|
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
|
|
svn-id: r49047
|
|
- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
|
|
svn-id: r45616
|
|
svn-id: r44853
|
|
svn-id: r42697
|
|
simply generate duplicate outline glyphs.
This should fix #2826697.
svn-id: r42696
|
|
svn-id: r42378
|
|
that are copies of earlier characters. (5 characters in IHNM.)
This fixes #1904624.
svn-id: r42361
|
|
svn-id: r36103
|
|
svn-id: r36101
|
|
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
|
|
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
|
|
reduced the game IDs and added game features where necessary
svn-id: r35467
|
|
svn-id: r35296
|
|
svn-id: r35281
|
|
few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
|
|
point in passing it everywhere
svn-id: r35260
|
|
svn-id: r35246
|
|
strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version"
svn-id: r35158
|
|
svn-id: r33373
|
|
svn-id: r32673
|
|
that Italian characters are shown correctly
svn-id: r30988
|
|
svn-id: r30664
|
|
svn-id: r30238
|
|
svn-id: r29038
|
|
svn-id: r28936
|
|
svn-id: r28935
|
|
svn-id: r28934
|
|
svn-id: r28887
|
|
svn-id: r28409
|
|
svn-id: r28362
|
|
version of IHNM)
svn-id: r28215
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
|
|
svn-id: r20582
|