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path: root/engines/saga/font.cpp
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2011-06-01Merge branch 'branch-1-3-0' into masterMax Horn
I manually resolved all conflicts, and inspected every single change. Many were due to the version string mismatch and thus easily resolved. The MSVC project files add in the 1-3-0 branch were not merged, neither where the changes to gui/themes/translations.dat. Conflicts: NEWS backends/base-backend.cpp backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp backends/module.mk backends/platform/ds/arm9/makefile backends/platform/psp/README.PSP backends/platform/samsungtv/main.cpp backends/platform/samsungtv/samsungtv.cpp backends/saves/posix/posix-saves.cpp base/commandLine.cpp base/internal_version.h base/main.cpp common/array.h configure devtools/create_project/create_project.cpp dists/android/AndroidManifest.xml dists/android/plugin-manifest.xml dists/iphone/Info.plist dists/irix/scummvm.spec dists/macosx/Info.plist dists/redhat/scummvm-tools.spec dists/redhat/scummvm.spec dists/scummvm.rc dists/slackware/scummvm.SlackBuild dists/wii/meta.xml engines/sci/parser/vocabulary.cpp engines/tinsel/handle.cpp gui/themes/translations.dat
2011-05-21DS/SAGA: Due to what looks like a compiler bug, having one Common::Array ↵agent-q
template inside another causes the DS build to crash during Common::Array::resize(). The only fix I can find is to make the internal byte array a normal malloc'ed() buffer. This way, the code runs fine. Need to dig into the assembly output for this to find out what's truly going on with the original code.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
svn-id: r53779
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-10-20SAGA: replace Font "::*alloc" & "::free" with Common::ArrayAndrew Kurushin
svn-id: r53656
2010-09-19SAGA: Fixed bug #3068840 - "ITE: ScummVM crashes when talking on the ferry"Filippos Karapetis
svn-id: r52799
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
svn-id: r49047
2009-12-04refactor resource module:Andrew Kurushin
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-10-09Remove some unused variablesMax Horn
svn-id: r44853
2009-07-24Removed unused variable.Torbjörn Andersson
svn-id: r42697
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696
2009-07-11Fix oversight in r42361 and also handle consecutive copied characters in SAGA.Willem Jan Palenstijn
svn-id: r42378
2009-07-11Fix SAGA outline generation algorithm for charactersWillem Jan Palenstijn
that are copies of earlier characters. (5 characters in IHNM.) This fixes #1904624. svn-id: r42361
2009-01-27Proper fix for accented characters in the Italian version of ITEFilippos Karapetis
svn-id: r36103
2009-01-27Fixed bug #2538838 - "Wrong accented char. in italian fan version [Regression]"Filippos Karapetis
svn-id: r36101
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-10Some more dirty rectangle fixes, only 2 known glitches are leftFilippos Karapetis
svn-id: r35296
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
svn-id: r35281
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a ↵Filippos Karapetis
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264
2008-12-06All the screen drawing functions draw to the back buffer, so there is no ↵Filippos Karapetis
point in passing it everywhere svn-id: r35260
2008-12-04CleanupFilippos Karapetis
svn-id: r35246
2008-11-23Corrected wrong extended characters provided in the translated hardcoded ↵Filippos Karapetis
strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version" svn-id: r35158
2008-07-28CleanupFilippos Karapetis
svn-id: r33373
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
svn-id: r32673
2008-02-27Don't do any special font mapping in the Italian fan translation of ITE, so ↵Filippos Karapetis
that Italian characters are shown correctly svn-id: r30988
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
svn-id: r29038
2007-09-18Fix for bug #1796045 - "IHNM: Spanish font wrong"Filippos Karapetis
svn-id: r28936
2007-09-17Added a debug command for font mappingFilippos Karapetis
svn-id: r28935
2007-09-17Character with ASCII code 9 is tabFilippos Karapetis
svn-id: r28934
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-08-02Undefined character 9 is no longer printed in the IHNM demo help screenFilippos Karapetis
svn-id: r28409
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
svn-id: r28362
2007-07-26The demo version of IHNM has 3 font types (like ITE), not 6 (like the full ↵Filippos Karapetis
version of IHNM) svn-id: r28215
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582