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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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isomap.cpp
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Author
2010-10-12
JANITORIAL: Cleanup (mostly whitespace)
Torbjörn Andersson
2010-03-10
Fix bug #2963556: SAGA: Memory leaks #2
Andrew Kurushin
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2008-12-22
logicalWidth -> width
Filippos Karapetis
2008-12-21
- Added some stubs for the SAGA2 games dino and fta2
Filippos Karapetis
2008-12-12
Fixed a regression in my last commit where some sprites were not clipped corr...
Filippos Karapetis
2008-12-12
- Stop passing the scene clip rectangle around for no reason
Filippos Karapetis
2008-12-08
Some more dirty rectangle changes (still incomplete)
Filippos Karapetis
2008-12-07
More dirty rectangle related changes (dirty rectangle handling is still broken)
Filippos Karapetis
2008-12-07
Fixed typo
Filippos Karapetis
2008-12-06
- Prevented direct reference to the back buffer in many cases (apart from a f...
Filippos Karapetis
2008-12-06
Also remove explicit surface passing to IsoMap::draw()
Filippos Karapetis
2008-12-06
All the screen drawing functions draw to the back buffer, so there is no poin...
Filippos Karapetis
2008-05-26
Code cleanup:
Filippos Karapetis
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-20
Removed clamp() and used the common CLIP template instead
Filippos Karapetis
2007-12-13
Use CLIP template for clipping in the SAGA engine
Filippos Karapetis
2007-09-23
Moved MemoryStreamEndian from Saga to Common.
Eugene Sandulenko
2007-07-31
Cleanup: removed dead code, fixed some comments and did some layout changes
Filippos Karapetis
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2006-05-13
extract GameDescriptions to separate files (this will help compress_saga tool...
Andrew Kurushin
2006-02-11
Moved engines to the new engines/ directory
Max Horn