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path: root/engines/saga/puzzle.cpp
AgeCommit message (Collapse)Author
2016-05-05SAGA: Init puzzle properlyEugene Sandulenko
2016-02-09SAGA: Add comments about possibly race conditions to timer callbacks.Johannes Schickel
(cherry picked from commit 93f627441ac68e7a4c3e7f748a7b6f999bd9c96a)
2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2010-10-19SAGA: SAGA: replace SpriteList "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53628
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
svn-id: r53161
2010-06-15SAGA: fix timers.Eugene Sandulenko
Second parameter to intallTimerCallback is in _micro_seconds. Correct calls which assumed milliseconds. svn-id: r49771
2010-04-28SAGA: Avoid global constructor for pieceOrigins arrayMax Horn
svn-id: r48842
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
svn-id: r40232
2008-12-25Made Engine::_timer protectedMax Horn
svn-id: r35543
2008-12-12Fixed a regression in my last commit where some sprites were not clipped ↵Filippos Karapetis
correctly svn-id: r35318
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
2008-12-06All the screen drawing functions draw to the back buffer, so there is no ↵Filippos Karapetis
point in passing it everywhere svn-id: r35260
2008-12-06CleanupFilippos Karapetis
svn-id: r35259
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-05-23Messages in the ITE puzzle scene will now be properly shown in Italian in ↵Filippos Karapetis
the Italian fan translation of ITE svn-id: r32221
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-06-10Fixed conversations in IHNM. Now, when a dialog option is selected, the ↵Filippos Karapetis
protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work svn-id: r27264
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-10-21cleanupMax Horn
svn-id: r24407
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582