Age | Commit message (Collapse) | Author |
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svn-id: r53628
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svn-id: r53161
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Second parameter to intallTimerCallback is in _micro_seconds.
Correct calls which assumed milliseconds.
svn-id: r49771
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svn-id: r48842
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svn-id: r45616
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svn-id: r40232
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svn-id: r35543
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correctly
svn-id: r35318
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- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
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point in passing it everywhere
svn-id: r35260
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svn-id: r35259
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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the Italian fan translation of ITE
svn-id: r32221
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svn-id: r30664
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svn-id: r30238
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protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r24407
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svn-id: r23496
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tool to detect sound resource)
svn-id: r22433
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svn-id: r20582
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