Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-10-19 | SAGA: SAGA: replace SpriteList "::realloc" with Common::Array | Andrew Kurushin | |
svn-id: r53628 | |||
2010-10-12 | JANITORIAL: Cleanup (mostly whitespace) | Torbjörn Andersson | |
svn-id: r53161 | |||
2010-06-15 | SAGA: fix timers. | Eugene Sandulenko | |
Second parameter to intallTimerCallback is in _micro_seconds. Correct calls which assumed milliseconds. svn-id: r49771 | |||
2010-04-28 | SAGA: Avoid global constructor for pieceOrigins array | Max Horn | |
svn-id: r48842 | |||
2009-11-02 | Changed foo(void) to foo() in almost all non-backend source files | Max Horn | |
svn-id: r45616 | |||
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2008-12-25 | Made Engine::_timer protected | Max Horn | |
svn-id: r35543 | |||
2008-12-12 | Fixed a regression in my last commit where some sprites were not clipped ↵ | Filippos Karapetis | |
correctly svn-id: r35318 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-06 | All the screen drawing functions draw to the back buffer, so there is no ↵ | Filippos Karapetis | |
point in passing it everywhere svn-id: r35260 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-05-23 | Messages in the ITE puzzle scene will now be properly shown in Italian in ↵ | Filippos Karapetis | |
the Italian fan translation of ITE svn-id: r32221 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-06-10 | Fixed conversations in IHNM. Now, when a dialog option is selected, the ↵ | Filippos Karapetis | |
protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work svn-id: r27264 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-10-21 | cleanup | Max Horn | |
svn-id: r24407 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |