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path: root/engines/saga/saga.cpp
AgeCommit message (Expand)Author
2011-03-19SAGA: Cleanup syncSoundSettings()dhewg
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
2010-10-23SAGA: Add some const qualifiers to SagaEngine methodsMax Horn
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s...Andrew Kurushin
2010-10-20SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of me...Andrew Kurushin
2010-10-19SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report ...Andrew Kurushin
2010-10-15SAGA: Added sanity checks for realloc() calls - bug report #3087852Filippos Karapetis
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-06-15Fix spelling, cleanupMax Horn
2010-06-12SAGA: Music code cleanup. The music driver is now placed inside the MusicPlay...Filippos Karapetis
2010-06-02OSYSTEM: Get rid of kFeatureAutoComputeDirtyRectsMax Horn
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-03-10Fix bug #2963556: SAGA: Memory leaksAndrew Kurushin
2010-01-12Rename all "Adlib" uses to "AdLib" to match the real name of the sound card /...Johannes Schickel
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-03-08- Reworked the different file types a bitFilippos Karapetis
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-01-20Implemented getDebugger()Filippos Karapetis
2009-01-18Disabled use of OSystem::kFeatureAutoComputeDirtyRects in SAGA for nowMax Horn
2009-01-04Improved handling of sound resourcesFilippos Karapetis
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-31Preliminary Shorten audio support for SAGA 2 games. It's still very wrong and...Filippos Karapetis
2008-12-25- Implemented the SAGA2 resource loaderFilippos Karapetis
2008-12-22logicalWidth -> widthFilippos Karapetis
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the resou...Filippos Karapetis
2008-12-21Added some more stubs for FTA2Filippos Karapetis
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
2008-12-19Removed the hasKey() hackery of my previous commit and used ConfMan.registerD...Filippos Karapetis
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct d...Filippos Karapetis
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there alread...Torbjörn Andersson
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
2008-11-10CleanupFilippos Karapetis
2008-11-10Limit places where saving from the GMM is permittedFilippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-03Patch #2122869: ALL: Common load dialogMax Horn
2008-10-27Removed FIXME and reverted commit #34855, as it's now possible to add a subfo...Filippos Karapetis
2008-10-26Using getChild() with getChild() throws an assertion (a regression of the lat...Filippos Karapetis
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode)...Max Horn