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path: root/engines/saga/scene.cpp
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2007-07-11IHNM: Narrowed down the places where the actors stop being drawn when ↵Filippos Karapetis
changing scenes svn-id: r28022
2007-07-07When loading a scene, start showing actors only after the scene background ↵Filippos Karapetis
has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech) svn-id: r27946
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ↵Filippos Karapetis
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545
2007-06-19The correct music track is now played when loading a game in IHNM. The ↵Filippos Karapetis
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542
2007-06-13IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show ↵Filippos Karapetis
up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet svn-id: r27385
2007-06-11Implemented Scene::RestoreScene and fixed some animation bugs. Animations ↵Filippos Karapetis
and videos in IHNM should display correctly now svn-id: r27338
2007-06-06Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵Filippos Karapetis
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-08Moved functions getDoorState, setDoorState, getBGMaskType and ↵Filippos Karapetis
validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan svn-id: r26789
2007-05-07Simplify cursor events management.Eugene Sandulenko
svn-id: r26772
2007-05-06The cursor in IHNM changes to an hourglass now while loading scenes, like in ↵Filippos Karapetis
the original interpreter svn-id: r26768
2007-05-01Renamed decodeILBM to decodePBM, removed a TODOFilippos Karapetis
svn-id: r26731
2007-05-01Implemented a IFF (Interchange File Format) parser and added subclasses to ↵Nicola Mettifogo
parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. svn-id: r26719
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582