Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-31 | It's now possible to return to the chapter selection screen correctly in IHNM | Filippos Karapetis | |
svn-id: r28358 | |||
2007-07-30 | The interactive part of the IHNM demo fully works now. Also, made the ↵ | Filippos Karapetis | |
options screen work in the non-interactive part of the demo svn-id: r28344 | |||
2007-07-30 | It's now possible to exit from the psychic profile screen in IHNM | Filippos Karapetis | |
svn-id: r28325 | |||
2007-07-28 | The IHNM demo uses the NULL panel | Filippos Karapetis | |
svn-id: r28253 | |||
2007-07-11 | IHNM: Narrowed down the places where the actors stop being drawn when ↵ | Filippos Karapetis | |
changing scenes svn-id: r28022 | |||
2007-07-07 | When loading a scene, start showing actors only after the scene background ↵ | Filippos Karapetis | |
has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech) svn-id: r27946 | |||
2007-06-19 | When saving the game in IHNM after a chapter point change, the chapter point ↵ | Filippos Karapetis | |
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead svn-id: r27545 | |||
2007-06-19 | The correct music track is now played when loading a game in IHNM. The ↵ | Filippos Karapetis | |
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place svn-id: r27542 | |||
2007-06-13 | IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show ↵ | Filippos Karapetis | |
up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet svn-id: r27385 | |||
2007-06-11 | Implemented Scene::RestoreScene and fixed some animation bugs. Animations ↵ | Filippos Karapetis | |
and videos in IHNM should display correctly now svn-id: r27338 | |||
2007-06-06 | Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵ | Filippos Karapetis | |
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-08 | Moved functions getDoorState, setDoorState, getBGMaskType and ↵ | Filippos Karapetis | |
validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan svn-id: r26789 | |||
2007-05-07 | Simplify cursor events management. | Eugene Sandulenko | |
svn-id: r26772 | |||
2007-05-06 | The cursor in IHNM changes to an hourglass now while loading scenes, like in ↵ | Filippos Karapetis | |
the original interpreter svn-id: r26768 | |||
2007-05-01 | Renamed decodeILBM to decodePBM, removed a TODO | Filippos Karapetis | |
svn-id: r26731 | |||
2007-05-01 | Implemented a IFF (Interchange File Format) parser and added subclasses to ↵ | Nicola Mettifogo | |
parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. svn-id: r26719 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |