Age | Commit message (Collapse) | Author |
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Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.
svn-id: r49724
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Bug #1970191: "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.
svn-id: r49698
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svn-id: r49696
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svn-id: r49047
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- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
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* Updated Parallaction and SAGA to use the new decoder infrastructure.
svn-id: r41465
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svn-id: r40867
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LoadSceneParams ref instead of a ptr
svn-id: r39943
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resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway)
svn-id: r39920
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- Some initial work on Dinotopia's intro sequence
svn-id: r39234
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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logicalHeight -> height
svn-id: r35488
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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svn-id: r35475
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
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svn-id: r35288
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svn-id: r35281
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svn-id: r35265
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few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
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svn-id: r35261
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point in passing it everywhere
svn-id: r35260
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svn-id: r35259
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svn-id: r34703
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svn-id: r33000
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30664
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svn-id: r30238
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svn-id: r29927
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svn-id: r29454
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svn-id: r29038
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svn-id: r28953
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svn-id: r28918
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svn-id: r28911
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mode is properly set in all cases where palette fadeout is used. Some code formatting
svn-id: r28904
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needed check
svn-id: r28901
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svn-id: r28774
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is played at the moment
svn-id: r28768
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location of the RF_DISABLE_ACTORS is set from loadScene to endScene
svn-id: r28757
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svn-id: r28736
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svn-id: r28732
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hack
svn-id: r28725
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svn-id: r28707
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svn-id: r28682
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- The spiritual barometer display in IHNM is now updated only when necessary, to speed drawing up. This also corrects an issue where the spiritual barometer display was updated only after changing a scene
- sf92 is sfDemoSetInteractive
- It's now possible to use dashes and underscores in savegames
- Screen fading when changing scenes is now done correctly: the interface will no longer be incorrectly briefly shown while the screen is fading to black
- The interface mode is now correctly set in the non-interactive part of the IHNM demo
- sfScriptGotoScene does not have a transition parameter, therefore that parameter has been removed
svn-id: r28643
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svn-id: r28406
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they're still buggy
svn-id: r28399
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IHNM demo. It's still buggy, though
svn-id: r28398
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enabled again
svn-id: r28361
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