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path: root/engines/saga/script.cpp
AgeCommit message (Expand)Author
2011-06-02SAGA: Replace snprintf() usage with Common::String::format()D G Turner
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s...Andrew Kurushin
2010-10-21SAGA: fix gcc warnAndrew Kurushin
2010-10-21SAGA: replace Script and Thread "::*alloc" & "::free" with Common::ArrayAndrew Kurushin
2010-10-20SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of me...Andrew Kurushin
2010-10-12JANITORIAL: Cleanup (mostly whitespace)Torbjörn Andersson
2010-07-16Removed unused variable. I believe thread->_instructionOffset serves the sameTorbjörn Andersson
2010-05-16Added automatic detection for the non-interactive ITE demosFilippos Karapetis
2010-02-26Fixed the music in some Mac versions of ITE and disabled some unused code for...Filippos Karapetis
2009-12-04refactor resource module:Andrew Kurushin
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-04-11SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptr...Max Horn
2009-04-11Plugged another memory leak introduced with rev #39934Filippos Karapetis
2009-02-20Fixed a nasty regression from the script system rewrite (commit #35670), whic...Filippos Karapetis
2009-02-03Removed unused codeFilippos Karapetis
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
2009-01-02Rewrote the SAGA script system to use an opcode table, like in other enginesFilippos Karapetis
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-12-25SAGA2 HRS resources should be loaded correctly nowFilippos Karapetis
2008-12-25- Implemented the SAGA2 resource loaderFilippos Karapetis
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the resou...Filippos Karapetis
2008-12-21Added some more stubs for FTA2Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-11-12Added a workaround for a problematic object in Gorrister's chapter (Edna's key)Filippos Karapetis
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no long...Filippos Karapetis
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ...Filippos Karapetis
2007-11-01It's now possible to exit the screens with Gorrister's heart in IHNM normally...Filippos Karapetis
2007-10-27Added a workaround for an incorrect hitzone in IHNM, (Gorrister's chapter). ...Filippos Karapetis
2007-10-22Added a workaround for a script bug in IHNM, which occurs in the original as ...Filippos Karapetis
2007-09-30IHNM does not have excuse textsFilippos Karapetis
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
2007-09-22Added a workaround for a bug with Gorrister's heart, which exists in the orig...Filippos Karapetis
2007-09-16Script modules are now unloaded correctly when changing chapters in IHNMFilippos Karapetis
2007-09-15Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ...Filippos Karapetis
2007-09-15The right button verb in IHNM will no longer be invalid for some hitzones (e....Filippos Karapetis
2007-08-25Added a note on mouse right button action for IHNMFilippos Karapetis
2007-08-17Removed an obsolete TODOFilippos Karapetis
2007-08-01IHNM and ITE: ScummVM will no longer crash when loading games from the comman...Filippos Karapetis
2007-06-12Auto-use no-walk hitzones in IHNM, like the original. This fixes the pathfind...Filippos Karapetis
2007-06-11When using some items in IHNM, it was possible that the verb would incorrectl...Filippos Karapetis