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path: root/engines/saga/sfuncs.cpp
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2007-06-06Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created ↵Filippos Karapetis
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes svn-id: r27145
2007-06-06Fixed the parameter order in sfScriptFadeFilippos Karapetis
svn-id: r27143
2007-06-06Implemented the sfScriptFade opcodeFilippos Karapetis
svn-id: r27142
2007-06-06Added sanity checks for hitzones in SAGA, after discussing with h00ligan and ↵Filippos Karapetis
sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types svn-id: r27140
2007-06-05Avoid compiler warnings.Travis Howell
svn-id: r27118
2007-06-05Add the hack for the staircase in the zeppelin in IHNM once more, apparently ↵Filippos Karapetis
the cause for it is different than what I thought svn-id: r27109
2007-06-05Check if a zone type is NULL for both ITE and IHNM, as it's done in the ↵Filippos Karapetis
original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks svn-id: r27108
2007-06-04IHNM: Add a temporary hack for the crash that occurs when climbing the ↵Filippos Karapetis
staircase to the second floor of the zeppelin in chapter 1 svn-id: r27094
2007-06-03The animation frame counter is updated correctly now, so all animations in ↵Filippos Karapetis
IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :) svn-id: r27070
2007-06-03Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. ↵Filippos Karapetis
Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help svn-id: r27064
2007-06-02Implemented the sfWaitFrames script function for IHNM. Many animations ↵Filippos Karapetis
should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly svn-id: r27055
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-28Changed the frameOffset sanity check in Script::sfPlaceActor to throw a ↵Filippos Karapetis
warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister svn-id: r26985
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582