Age | Commit message (Collapse) | Author |
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the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
svn-id: r27145
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svn-id: r27143
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svn-id: r27142
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sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
svn-id: r27140
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svn-id: r27118
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the cause for it is different than what I thought
svn-id: r27109
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original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
svn-id: r27108
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staircase to the second floor of the zeppelin in chapter 1
svn-id: r27094
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IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
svn-id: r27070
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Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
svn-id: r27064
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should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly
svn-id: r27055
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister
svn-id: r26985
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tool to detect sound resource)
svn-id: r22433
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svn-id: r20582
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