Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-20 | SAGA: Add support for MIDI music in SAGA2 games | Filippos Karapetis | |
2014-07-20 | SAGA: Cleanup | Filippos Karapetis | |
2014-07-20 | SAGA: Add debug commands for playing music, sounds and voices | Filippos Karapetis | |
2014-07-20 | SAGA: Some renaming | Filippos Karapetis | |
2014-07-20 | SAGA: Remove the now unneeded individual cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Merge all of the ITE intro cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Move ITE credits together with the other ITE static data | Filippos Karapetis | |
2014-07-20 | SAGA: Move the ITE intro text together with the other static ITE data | Filippos Karapetis | |
2014-07-20 | SAGA: Add wrappers for queuing music events | Filippos Karapetis | |
2014-07-20 | SAGA: Get rid of the MUSIC_DEFAULT flag | Filippos Karapetis | |
2014-07-20 | SAGA: Fix spacing | Filippos Karapetis | |
2014-07-20 | SAGA: Move and rename some defines which are only used in the ITE intro | Filippos Karapetis | |
2014-06-28 | SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering | Eugene Sandulenko | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | SAGA: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-08 | SAGA: Remove unused assignment. CID 1002506 | Eugene Sandulenko | |
2013-10-08 | SAGA: Remove unused assignment. CID 1002505 | Eugene Sandulenko | |
2013-10-02 | SAGA: Clean up variable scope | Willem Jan Palenstijn | |
2013-10-02 | SAGA: Silent Cppcheck warning in Sprite::loadList(). | Rodrigo Rebello | |
2013-08-03 | SAGA: Take advantage of Sufrace::getPixels. | Johannes Schickel | |
2013-08-03 | SAGA: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-15 | SAGA: Fix CID 1002507. Unused pointer value. | Eugene Sandulenko | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-07-02 | SAGA: Fix odd memcmp() conditions, as reported by clang | Filippos Karapetis | |
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code | |||
2013-06-08 | SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743 | Torbjörn Andersson | |
I'm almost certain these are intentional fallthroughs. It makes sense to handle the little-endian cases like the big-endian ones, with the added FLAG_LITTLE_ENDIAN. | |||
2013-06-01 | SAGA: Add missing "break"s | Torbjörn Andersson | |
It seems pretty clear to me that these fallthroughs were not intentional, seeing how one of them could cause ITE to fall through to IHNM-specific code. CID 1003744, 1003745 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-05-01 | SAGA: Fix some non-initialized variables in the Music class - CID 1003131 | Filippos Karapetis | |
2013-04-28 | SAGA: Null terminate string. CID 1003869 | Eugene Sandulenko | |
2013-04-28 | SAGA: Fix potentially unitialized pointer. CID 1003186, CID 1003187, CID ↵ | Eugene Sandulenko | |
1003188, CID 1003189 | |||
2013-04-28 | SAGA: Null terminate string. CID 1003870 | Eugene Sandulenko | |
2013-04-28 | SAGA: Null terminate string. CID 1003868 | Eugene Sandulenko | |
2013-04-27 | SAGA: Fix memory leak in Mac version of IHNM | Torbjörn Andersson | |
CID 1004123. Unfortunately, I do not have this version of the game so I cannot verify that this fix is correct, but it should be. | |||
2013-01-09 | SAGA: Silence C++11 narrowing warnings. | Johannes Schickel | |
2013-01-06 | SAGA: Update to new IFFDecoder for PBM images | Tomas Jakobsson | |
2012-12-13 | Merge pull request #293 from clone2727/qtmidi | clone2727 | |
Add support for QuickTime Music playback | |||
2012-11-11 | SAGA: Add support for played time | Filippos Karapetis | |
2012-11-11 | SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵ | Filippos Karapetis | |
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-12 | SAGA: Add support for IHNM Mac music | Matthew Hoops | |