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AgeCommit message (Expand)Author
2008-12-22Correct comment.Travis Howell
2008-12-22Added Smacker support for the introduction and ending videos of FTA2Filippos Karapetis
2008-12-21Added some more stubs for FTA2Filippos Karapetis
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets...Filippos Karapetis
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
2008-12-19Removed the hasKey() hackery of my previous commit and used ConfMan.registerD...Filippos Karapetis
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct d...Filippos Karapetis
2008-12-12Fixed a regression of commit #34458. Sound data for compressed sounds was rea...Filippos Karapetis
2008-12-12Fixed a regression in my last commit where some sprites were not clipped corr...Filippos Karapetis
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
2008-12-11Fixed detection of voice files.Torbjörn Andersson
2008-12-10Some more dirty rectangle fixes, only 2 known glitches are leftFilippos Karapetis
2008-12-09Some more dirty rectangle fixes (some glitches still remain)Filippos Karapetis
2008-12-08Some more dirty rectangle changes (still incomplete)Filippos Karapetis
2008-12-08More dirty rectangle related changesFilippos Karapetis
2008-12-07Set full screen refresh when an animation frame or the psychic profile is shownFilippos Karapetis
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
2008-12-07Fixed typoFilippos Karapetis
2008-12-07Some dirty rectangle related codeFilippos Karapetis
2008-12-07Disable unused codeFilippos Karapetis
2008-12-07Disabled more debug codeFilippos Karapetis
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a f...Filippos Karapetis
2008-12-06CleanupFilippos Karapetis
2008-12-06Fixed compilation when SAGA_DEBUG is definedFilippos Karapetis
2008-12-06Also remove explicit surface passing to IsoMap::draw()Filippos Karapetis
2008-12-06All the screen drawing functions draw to the back buffer, so there is no poin...Filippos Karapetis
2008-12-06CleanupFilippos Karapetis
2008-12-05Removed unused variableFilippos Karapetis
2008-12-05Removed more unneeded test codeFilippos Karapetis
2008-12-04CleanupFilippos Karapetis
2008-12-04Do not redraw the whole scene if an overlay is drawn above itFilippos Karapetis
2008-12-04Removed more test code and performed some cleanupFilippos Karapetis
2008-12-04Disabled all the test functions in SAGA. They can be enabled again by definin...Filippos Karapetis
2008-12-03Fix compiler warningMax Horn
2008-11-29Remove warnings from NDS build.Robin Watts
2008-11-23Corrected wrong extended characters provided in the translated hardcoded stri...Filippos Karapetis
2008-11-18CleanupFilippos Karapetis
2008-11-16Fixed various g++ warnings ("format not a string literal and no format argume...Johannes Schickel
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-11-14Some corrections, based on observations from bug report #2284298 - "SAGA: Com...Filippos Karapetis
2008-11-14Reverted change I accidentally made to the SAGA engine when committing the SCUMMTorbjörn Andersson
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
2008-11-14Fixing compilationSven Hesse
2008-11-14Cleanup and simplification of the resource loading codeFilippos Karapetis
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detec...Filippos Karapetis
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis