Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-02 | Let compiled subengines be visible in About dialog. | Eugene Sandulenko | |
svn-id: r35677 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-02 | Rewrote the SAGA script system to use an opcode table, like in other engines | Filippos Karapetis | |
svn-id: r35670 | |||
2009-01-01 | Simplified sound resource loading | Filippos Karapetis | |
svn-id: r35649 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-31 | Proper fix for non-interactive ITE demos (the previous one was affecting ↵ | Filippos Karapetis | |
sprites for other games) svn-id: r35645 | |||
2008-12-31 | Several fixes and cleanup for sound resource loading. Sound information for ↵ | Filippos Karapetis | |
sound types that are detected automatically is read from the files themselves svn-id: r35644 | |||
2008-12-31 | Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵ | Filippos Karapetis | |
and needs further work, but it's a start svn-id: r35626 | |||
2008-12-29 | - Removed game sound information for sound types that it can be determined ↵ | Filippos Karapetis | |
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616 | |||
2008-12-29 | - IHNM Mac loads correctly again | Filippos Karapetis | |
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615 | |||
2008-12-29 | Silenced MSVC warning | Filippos Karapetis | |
svn-id: r35610 | |||
2008-12-26 | Added const keyword to static data. | Johannes Schickel | |
svn-id: r35563 | |||
2008-12-26 | The verb<->textId assignment is needed only for ITE | Filippos Karapetis | |
svn-id: r35562 | |||
2008-12-25 | Made Engine::_timer protected | Max Horn | |
svn-id: r35543 | |||
2008-12-25 | Pushing down some header deps (on common/system.h, mostly) | Max Horn | |
svn-id: r35542 | |||
2008-12-25 | Fixed warning | Max Horn | |
svn-id: r35541 | |||
2008-12-25 | Slight cleanup | Filippos Karapetis | |
svn-id: r35540 | |||
2008-12-25 | SAGA2 HRS resources should be loaded correctly now | Filippos Karapetis | |
svn-id: r35539 | |||
2008-12-25 | Cleanup | Filippos Karapetis | |
svn-id: r35538 | |||
2008-12-25 | Oops | Filippos Karapetis | |
svn-id: r35537 | |||
2008-12-25 | - Implemented the SAGA2 resource loader | Filippos Karapetis | |
- Some cleanup svn-id: r35536 | |||
2008-12-24 | Slight cleanup | Filippos Karapetis | |
svn-id: r35523 | |||
2008-12-23 | Fixed warning. | Johannes Schickel | |
svn-id: r35511 | |||
2008-12-23 | Some initial code for HRS resource loading | Filippos Karapetis | |
svn-id: r35497 | |||
2008-12-23 | Enumerated the different actor directions and fixed spelling | Filippos Karapetis | |
svn-id: r35496 | |||
2008-12-23 | Fixed bug #1970191 - "IHNM: Psychic Profile problem" | Filippos Karapetis | |
svn-id: r35495 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | Fixed GCC warning. | Torbjörn Andersson | |
svn-id: r35487 | |||
2008-12-22 | Added game ID checks for the ITE puzzle in some places that I've missed | Filippos Karapetis | |
svn-id: r35486 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-22 | Correct comment. | Travis Howell | |
svn-id: r35483 | |||
2008-12-22 | Added Smacker support for the introduction and ending videos of FTA2 | Filippos Karapetis | |
svn-id: r35482 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-20 | Partial fix for bug #2453189 - "ITE: mass adding results in incorrect ↵ | Filippos Karapetis | |
targets" (the Italian multiplatform fan translated version is still missing) svn-id: r35449 | |||
2008-12-20 | Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets" | Filippos Karapetis | |
svn-id: r35448 | |||
2008-12-19 | Removed defaults which are set in base/commandLine.cpp | Filippos Karapetis | |
svn-id: r35444 | |||
2008-12-19 | Removed the hasKey() hackery of my previous commit and used ↵ | Filippos Karapetis | |
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437 | |||
2008-12-19 | Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct ↵ | Filippos Karapetis | |
default values for missing config manager settings svn-id: r35436 | |||
2008-12-12 | Fixed a regression of commit #34458. Sound data for compressed sounds was ↵ | Filippos Karapetis | |
read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled" svn-id: r35320 | |||
2008-12-12 | Fixed a regression in my last commit where some sprites were not clipped ↵ | Filippos Karapetis | |
correctly svn-id: r35318 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-11 | Fixed detection of voice files. | Torbjörn Andersson | |
svn-id: r35305 | |||
2008-12-10 | Some more dirty rectangle fixes, only 2 known glitches are left | Filippos Karapetis | |
svn-id: r35296 | |||
2008-12-09 | Some more dirty rectangle fixes (some glitches still remain) | Filippos Karapetis | |
svn-id: r35294 | |||
2008-12-08 | Some more dirty rectangle changes (still incomplete) | Filippos Karapetis | |
svn-id: r35288 | |||
2008-12-08 | More dirty rectangle related changes | Filippos Karapetis | |
svn-id: r35285 | |||
2008-12-07 | Set full screen refresh when an animation frame or the psychic profile is shown | Filippos Karapetis | |
svn-id: r35283 | |||
2008-12-07 | More dirty rectangle related changes (dirty rectangle handling is still broken) | Filippos Karapetis | |
svn-id: r35281 |