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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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Author
2007-02-25
Fix looping for enchanced soundtracks.
Eugene Sandulenko
2007-02-24
Added numLoops parameter to DigitalTrackInfo::play
Max Horn
2007-02-19
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
Torbjörn Andersson
2007-02-17
Added finalize() method to Common::OutSaveFile (which by default just flushes...
Max Horn
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
AdvancedDetector changes:
Max Horn
2007-02-13
Rename Common::GF_XXX to Common::ADGF_XXX
Eugene Sandulenko
2007-02-13
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...
Max Horn
2007-02-13
(re)added flags field to ADGameDescription, with currently only one value (GF...
Max Horn
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2007-01-30
warnings
Gregory Montoir
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-25
Reduce #include dependencies
Eugene Sandulenko
2007-01-25
Use file sizes in detection too.
Eugene Sandulenko
2007-01-24
Sync with last AdvancedDetector changes
Eugene Sandulenko
2007-01-24
Add optional size parameter to ADGameFileDescription. Not used now.
Eugene Sandulenko
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-29
Make ADGameFileDescription is built in directly into ADGameDescription.
Eugene Sandulenko
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
Max Horn
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-11-27
Got rid of an 'unused variable' warning
Gregory Montoir
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-09
Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-22
Backend modularization: Create timer manager, savefile manager and audio mixe...
Max Horn
2006-10-21
cleanup
Max Horn
2006-10-14
Remove unneeded #includes.
Eugene Sandulenko
2006-10-08
More const madness.
Eugene Sandulenko
2006-10-02
Moved unrelated fields out of ADGameDescription structure.
Eugene Sandulenko
2006-10-02
Unify SAGA/AGOS detection code so other engines could also reuse it
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-16
Overhaul of the debugger code
Max Horn
2006-09-16
Reduce code duplication
Max Horn
2006-08-26
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch
Travis Howell
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-30
Added explicit string equals/hash functors to a new header common/hash-str.h;...
Max Horn
2006-07-23
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
Torbjörn Andersson
2006-07-23
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
Torbjörn Andersson
2006-07-22
Fix struct packing issues (macros are not resolve in #pragma params, at least...
Max Horn
2006-07-22
- let md5_file accept a FilesystemNode too
Johannes Schickel
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-07-21
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now...
Max Horn
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