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AgeCommit message (Expand)Author
2009-12-04refactor resource module:Andrew Kurushin
2009-12-01Fill out doxygen comment about supported gamesEugene Sandulenko
2009-11-25Cache resource file size to avoid excess file->size() calls.Eugene Sandulenko
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-18Introduced new type Common::DisposeAfterUse::FlagMax Horn
2009-10-16Added a new convenience method to the video player, which adds the event of s...Filippos Karapetis
2009-10-09Remove some unused variablesMax Horn
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-10-02Fixed cppcheck warnings about mismatching allocation/deallocation.Torbjörn Andersson
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings an...Filippos Karapetis
2009-09-24Fixed some more warnings about unreachable codeFilippos Karapetis
2009-09-23Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...Johannes Schickel
2009-09-17Corrected the size of one of the Italian fan-translated versions of ITE (bug ...Filippos Karapetis
2009-09-11Slightly modified version of Patch #2838562: Improve endian.h and stream.hMax Horn
2009-09-02SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-g...Max Horn
2009-08-24reverting changes from patch 43696 that shouldnt have been committedNorbert Lange
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
2009-08-18Applied agent-q's patch to the SAGA pathfinding code for all platforms - x an...Filippos Karapetis
2009-08-17Put back the code for playing external digital music, used by the MIDI enhanc...Filippos Karapetis
2009-08-17Slight cleanup to makeLinearDiskStream interface.Johannes Schickel
2009-08-17- Removed the custom DigitalMusicInputStream used in SAGA for the digital mus...Filippos Karapetis
2009-08-17Simplified the sound playing code by removing the boolean variables for signe...Filippos Karapetis
2009-08-17Ignore speech and sound effect samples with unknown compression, instead of t...Filippos Karapetis
2009-08-17Made sound effect playing code consistent for compressed and uncompressed sou...Filippos Karapetis
2009-08-17CleanupFilippos Karapetis
2009-08-12Put some more IHNM / SAGA2 specific code into compile guards.Johannes Schickel
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-24Removed unused variable.Torbjörn Andersson
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
2009-07-11Fix oversight in r42361 and also handle consecutive copied characters in SAGA.Willem Jan Palenstijn
2009-07-11Fix SAGA outline generation algorithm for charactersWillem Jan Palenstijn
2009-06-12* Moved the updated IFF code from Parallaction to common/Nicola Mettifogo
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-01SAGA: move Actor::_pathList into a Common::Array<Point>Andrew Kurushin
2009-05-01SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoint...Andrew Kurushin
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise fo...Max Horn
2009-04-28SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirecti...Max Horn
2009-04-11SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptr...Max Horn
2009-04-11SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParam...Max Horn
2009-04-11When dragging the save/load dialog's scrollbar handle past the top of theTorbjörn Andersson
2009-04-11Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny fallsTorbjörn Andersson
2009-04-11Plugged another memory leak introduced with rev #39934Filippos Karapetis
2009-04-11Plugged memory leak introduced with rev #39934Filippos Karapetis