Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-16 | SCI: Moved the Hi-res description for LSL6 hi-res in the extras field | Filippos Karapetis | |
2011-10-16 | SCI: Updated the description of LSL6 hires to distinguish it better | Filippos Karapetis | |
2011-09-10 | SCI: Added handling of cnick-kq and cnick-longbow in the fallback detector | Filippos Karapetis | |
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | SCI: Simplify allocation of ResourceManager. | Christoph Mallon | |
2011-08-07 | SCI: Remove unnecessary cast. | Christoph Mallon | |
2011-06-20 | SCI: Let fallback detector set GUIO_NOSPEECH appropriately | Max Horn | |
2011-06-17 | SCI: Improve 'extra' strings generated by fallback detector | Max Horn | |
2011-06-17 | SCI: Improve fallback detection for KQ7 | Max Horn | |
2011-06-17 | SCI: Improve fallback detection for GK2 demo | Max Horn | |
2011-06-17 | SCI: Change fallback detector to use allFiles hashmap | Max Horn | |
2011-06-17 | SCI: Use ScopedPtr to handle temporary resMan instance on the heap | Max Horn | |
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | SCI: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-07 | SCI: The SCI2.1 SVGA version of MUMG is named "Mixed-Up Mother Goose Deluxe" | Filippos Karapetis | |
svn-id: r55139 | |||
2011-01-04 | SCI: Moved the "SCI" bit to the extras field, to preserve the original ↵ | Filippos Karapetis | |
naming of the games svn-id: r55119 | |||
2011-01-04 | SCI: Corrected game description for LSL1 (thanks Raziel) | Filippos Karapetis | |
svn-id: r55118 | |||
2011-01-04 | SCI: Some changes to the naming scheme of some games | Filippos Karapetis | |
- For remakes like KQ1, KQ4 and LSL1, the "SCI remake" bit has been moved to the game description (as it's part of the description, not the extras) - The "VGA" bit has been removed from the extras. Only the "EGA" bit remains for EGA versions, to distinguish them from their VGA counterparts, when they exist svn-id: r55115 | |||
2010-11-19 | ALL: Push down deps on stream.h from .h to .cpp files | Max Horn | |
svn-id: r54358 | |||
2010-11-09 | SCI3: Removed detection and any possible support of Shivers 2 | Filippos Karapetis | |
Shivers 2 doesn't contain SCI scripts. The whole game logic has been reimplemented from SCI in native code placed in DLL files. Each room has its own DLL file, and some SCI functions have been reimplemented/rewritten for this purpose in native code. The game and demo have all the resources of a SCI game, apart from the SCI scripts themselves. Thus, they cannot be directly supported, unless their whole room logic is rewritten from scratch, which classifies Shivers 2 as "not SCI" svn-id: r54173 | |||
2010-11-09 | SCI: Fixed the fallback detector again | Filippos Karapetis | |
This is a regression from r54155, as we previously ignored the result of addInternalSources() in the fallback detector svn-id: r54163 | |||
2010-11-01 | COMMON: Rename String::printf() to String::format() | Max Horn | |
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004 | |||
2010-10-31 | SCI: Play time related changes | Filippos Karapetis | |
- Added support for savegame play time - Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime) - Renamed some variables to camelCase svn-id: r53974 | |||
2010-09-18 | JANITORIAL: Removed most punctuation at end of warning() and error() | Torbjörn Andersson | |
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791 | |||
2010-09-18 | SCI: Some changes to the fallback detector (sync with branch 1.2.0) | Filippos Karapetis | |
Added more graceful handling of the case where SCI32 isn't built in and the user tries to detect or start a SCI32 game svn-id: r52789 | |||
2010-09-03 | SCI: adding mother goose title | Martin Kiewitz | |
svn-id: r52507 | |||
2010-08-24 | SCI: changing maximum slots from 0-999 to 0-99 | Martin Kiewitz | |
svn-id: r52319 | |||
2010-08-23 | SCI: multiple changes for mother goose vga | Martin Kiewitz | |
which is sci1 and sci1.1 fixes bug #3051145 - separating this mother goose from ega and sci2.1 - adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid - adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now) - changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later svn-id: r52301 | |||
2010-08-02 | SCI: Fix leaks in ResourceManager::listResources caller code. | Johannes Schickel | |
svn-id: r51666 | |||
2010-08-02 | SCI: Add fallback detection for Mac SCI0 games | Matthew Hoops | |
svn-id: r51620 | |||
2010-08-01 | SCI: Enabled the "Return to Launcher" feature (needs testing) | Filippos Karapetis | |
svn-id: r51577 | |||
2010-07-27 | SCI: changes for mother goose sci2.1 | Martin Kiewitz | |
changed signature for kSetCursor sci2.1 added workarounds added separate gameid for mother goose sci2.1 svn-id: r51385 | |||
2010-07-18 | SCI: adding comments about not enabling ScummVM menu saving | Martin Kiewitz | |
svn-id: r51007 | |||
2010-07-18 | SCI: disabling saving from scummvm menu | Martin Kiewitz | |
svn-id: r50993 | |||
2010-07-14 | SCI: separating qfg1ega and qfg1vga gameids | Martin Kiewitz | |
svn-id: r50881 | |||
2010-07-12 | SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep ↵ | Martin Kiewitz | |
workarounds etc. separate, scripts are not compatible svn-id: r50829 | |||
2010-06-25 | SCI: Introduce SciGameId enum | Max Horn | |
svn-id: r50273 | |||
2010-06-15 | SCI: Revise how ResourceManager is instantiated. | Max Horn | |
This should allow for better error handling. Also, it means that g_sci->getResMan() returns a valid value much sooner, allowing me to simplify some code. Also added a note about potentially replacing Common::FSList usage by Common::Archive (and FSNode by Archive/ArchiveMember ?). This might be a way to unify the addAppropriateSources variants again. svn-id: r49825 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis | |
- Removed some duplicate code inside Console::cmdSaveGame() svn-id: r49688 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis | |
svn-id: r49559 |