Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-12-24 | SCI: Only sync the synonyms vocabulary if the game actually has one (thanks wjp) | Filippos Karapetis | |
svn-id: r55033 | |||
2010-12-24 | SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like ↵ | Filippos Karapetis | |
SSCI did This is a more correct way of fixing bug #3037618 than in rev #55017. - Changed replaceant/replacement to be uint16's (they're very small positive values, usually smaller than 4096) - Changed SynonymList to an Array (so that it can be saved/loaded) - Removed the PQ2 script patch to Game::replay() - Added savegame history svn-id: r55032 | |||
2010-12-07 | SCI: Silence warnings | Matthew Hoops | |
svn-id: r54806 | |||
2010-12-07 | SCI: Removed the system strings code and replaced it with a much more ↵ | Filippos Karapetis | |
simplified version, thus greatly simplifying handling of system strings svn-id: r54805 | |||
2010-11-27 | SCI: Reverted changes to savegame.cpp made in r54510, as that still occurs | Filippos Karapetis | |
svn-id: r54511 | |||
2010-11-27 | SCI: Fixed bug #3034713 - "ICEMAN Demo: Fails to find base object" | Filippos Karapetis | |
This could happen because objects in scripts can be in the wrong order. Same thing happens in the French and German version of KQ5 (bug #3035396). Removed the scriptObjRemove() method, which is in fact a hack. svn-id: r54510 | |||
2010-11-25 | SCI: implemented reverb handling and related functionality | Filippos Karapetis | |
svn-id: r54478 | |||
2010-11-24 | SCI: Some renaming and added several TODOs concerning reverb | Filippos Karapetis | |
svn-id: r54461 | |||
2010-11-11 | SCI: Fixed bug #3104624 - "PQ3: Crash when loading saved game on the highway" | Filippos Karapetis | |
svn-id: r54197 | |||
2010-11-09 | SCI: Added comments for rev. 54150 and fixed a typo | Filippos Karapetis | |
svn-id: r54153 | |||
2010-11-08 | Fix assertion failure in SCI0 saving code | Lars Skovlund | |
svn-id: r54138 | |||
2010-11-08 | SCI: Some changes regarding the string heap in saved games | Filippos Karapetis | |
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133 | |||
2010-11-01 | SCI: fixing port restoring | Martin Kiewitz | |
- recalculate _freeCounter - dont push disposed windows onto windowlist svn-id: r54017 | |||
2010-11-01 | SCI: fixing bug when restoring ports | Martin Kiewitz | |
fixes assert svn-id: r54016 | |||
2010-11-01 | SCI: saving/restoring script created windows now | Martin Kiewitz | |
fixes "GfxPorts::kernelSetActive" error based on code by [md5] svn-id: r54012 | |||
2010-10-31 | SCI: Removing obsolete function parameter | Filippos Karapetis | |
svn-id: r53986 | |||
2010-10-31 | SCI: Play time related changes | Filippos Karapetis | |
- Added support for savegame play time - Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime) - Renamed some variables to camelCase svn-id: r53974 | |||
2010-09-24 | SCI: save/restore intensity of sysPalette | Martin Kiewitz | |
fixes bug #3072868 should be save for backporting svn-id: r52875 | |||
2010-08-24 | SCI: now pausing/unpausing music in replaced restore dialog | Martin Kiewitz | |
dialog will not get replaced in sci32, nor in mother goose. Enable by adding "scireplacedialog" inside scummvm section of scummvm.ini file. Note: this feature is experimental svn-id: r52318 | |||
2010-08-17 | SCI: added a wrapper for GUI::MessageDialog | Filippos Karapetis | |
svn-id: r52171 | |||
2010-08-07 | SCI: Converted an error back into a warning when loading games | Filippos Karapetis | |
svn-id: r51816 | |||
2010-08-04 | SCI: Fix infinite recursion when saving. | Willem Jan Palenstijn | |
This was a regression from r51727. svn-id: r51731 | |||
2010-08-04 | SCI: Simplify code (let the compiler interfer types where possible) | Max Horn | |
svn-id: r51727 | |||
2010-08-04 | SCI: Remove reference to common/serializer.h from vm_types.h | Max Horn | |
svn-id: r51726 | |||
2010-08-04 | SCI: Fix restoring SCI32 games (a regression of r51712) | Matthew Hoops | |
svn-id: r51723 | |||
2010-08-03 | SCI: reset ports when restoring | Martin Kiewitz | |
fixes qfg3/fairy tales restoring (bug #3035626) also fixes ScummVM menu restoring while a window is shown (e.g. sq5) svn-id: r51712 | |||
2010-08-03 | SCI: Cleanup | Filippos Karapetis | |
svn-id: r51687 | |||
2010-08-02 | SCI: Yet another slight leak fix. | Johannes Schickel | |
svn-id: r51670 | |||
2010-08-02 | GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail. | Johannes Schickel | |
svn-id: r51668 | |||
2010-08-02 | SCI: Fix memory leak. | Johannes Schickel | |
This was a quite bad leak in gamestate_restore. It was caused by the code only deleting the Graphics::Surface object but not its data. I changed the code to use skipThumbnailHeader now, since the code actually ignores the thumbnail anyway. svn-id: r51667 | |||
2010-07-31 | SCI: kGameIsRestarting returns 2 when we restored | Martin Kiewitz | |
fixes castle of dr. brain save issue in puzzle room, fixes island of dr. brain save issue when saving in first room svn-id: r51538 | |||
2010-07-27 | SCI: implemented kPalette(save/restore) | Martin Kiewitz | |
svn-id: r51381 | |||
2010-07-23 | SCI: Actually sync kPalVary data when saving/loading | Filippos Karapetis | |
svn-id: r51198 | |||
2010-07-23 | SCI: Dropped support for the very old savegame versions 12 and 13 ↵ | Filippos Karapetis | |
(hopefully, the last ones to be dropped) svn-id: r51197 | |||
2010-07-23 | SCI: some changes to kPalVary saving | Martin Kiewitz | |
still needs to get tested svn-id: r51196 | |||
2010-07-23 | SCI: Now saving the kPalVary state inside savegames | Filippos Karapetis | |
svn-id: r51194 | |||
2010-07-22 | SCI: Fixed a bug when loading some saved games (sometimes, the execution ↵ | Filippos Karapetis | |
stack wasn't cleared properly when loading and you couldn't save or restore) svn-id: r51140 | |||
2010-07-17 | SCI: checking if within kernel function before overwrite a save (thx @ digitall) | Martin Kiewitz | |
svn-id: r50962 | |||
2010-07-09 | SCI: implemented subsignatures for kDoSound | Martin Kiewitz | |
svn-id: r50755 | |||
2010-07-07 | SCI: Dropped support for the very old saved game versions 9 - 11. Rationale: ↵ | Filippos Karapetis | |
a lot has changed since then, we're still not stable, and this helps clean up the code, thus we're still in a position to drop support for old saved games svn-id: r50738 | |||
2010-07-06 | SCI: Add version to obsolete string | Max Horn | |
This way, if we ever get rid of support for savegames with version <= 23, we can also get rid of this syncString() call. Without this change, it would have "infected" every new savegame version, forever. svn-id: r50730 | |||
2010-07-01 | SCI: Invoke resetSegMan from SegManager::saveLoadWithSerializer, not from ↵ | Max Horn | |
EngineState::saveLoadWithSerializer svn-id: r50554 | |||
2010-07-01 | SCI: Make SegManager::_classTable private. | Max Horn | |
This require a small tweak to the save/load code: I moved the syncing logic for _classtable from EngineState::saveLoadWithSerializer to SegManager::saveLoadWithSerializer, which in theory should have no effect (luckily, _classtable was being synced right after the segment manager). svn-id: r50551 | |||
2010-07-01 | SCI: Rename some variables to match our naming conventions | Max Horn | |
svn-id: r50549 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-06-30 | When deleting a list node, erase its references to predecessor and successor ↵ | Filippos Karapetis | |
nodes. Fixes cases where game scripts could reference a list node after it was deleted (e.g. QFG1 intro, Longbow when exiting the cave). Some slight cleanup svn-id: r50515 | |||
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ↵ | Filippos Karapetis | |
it from the EngineState, since it's static throughout the course of a game svn-id: r50484 | |||
2010-06-28 | Don't initialize graphics again when loading | Filippos Karapetis | |
svn-id: r50464 | |||
2010-06-28 | SCI: Make Script member vars private; add const qualifiers | Max Horn | |
Only three Script members remain public (for now) svn-id: r50428 | |||
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and ↵ | Filippos Karapetis | |
fixed some header dependencies in the process svn-id: r50183 |