Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-27 | SCI/new music code: | Filippos Karapetis | |
- Removed a lot of accessors to the music list, and protected the 2 which are used now with mutexes - Rewrote the music list save/load code to be methods of the SciMusic class svn-id: r46623 | |||
2009-12-26 | Hopefully fixed the freezes/deadlocks in the new music code (e.g. in LSL5 ↵ | Filippos Karapetis | |
and Castle of Dr. Brain) svn-id: r46579 | |||
2009-12-26 | - Made the music playlist private | Filippos Karapetis | |
- Removed some leaks - Fixed the destruction of the music playlist - Made mutexes more sane - Removed some dead code - Cleanup svn-id: r46578 | |||
2009-12-26 | Some more work on the new music code | Filippos Karapetis | |
svn-id: r46569 | |||
2009-12-26 | SCI/new music code: Fixed a bug where music was stopped when saving. Some ↵ | Filippos Karapetis | |
cleanup svn-id: r46568 | |||
2009-12-25 | SCI/newmusic: added filter support for kq4early and adlib | Martin Kiewitz | |
svn-id: r46563 | |||
2009-12-25 | Fixed variable capitalization | Filippos Karapetis | |
svn-id: r46552 | |||
2009-12-25 | Properly initialize the audio stream part of each music slot when loading | Filippos Karapetis | |
svn-id: r46550 | |||
2009-12-25 | SCI/new music code: Some initial code for saving/loading the sound state | Filippos Karapetis | |
svn-id: r46549 | |||
2009-12-20 | Moved all of the sound iterator code in its own directory, and added a ↵ | Filippos Karapetis | |
slight hack to the SoundCommandParser constructor svn-id: r46430 | |||
2009-12-20 | Wrapped some more sound code around appropriate defines | Filippos Karapetis | |
svn-id: r46429 | |||
2009-12-09 | SCI: Save/LoadGame Common::Rect saving now portable | Martin Kiewitz | |
svn-id: r46304 | |||
2009-12-08 | SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames ↵ | Martin Kiewitz | |
under oldgui, oldgui doesn't like calling of setPortPic during loading svn-id: r46294 | |||
2009-12-08 | SCI: SciGui::getPortPic now uses byref | Martin Kiewitz | |
svn-id: r46293 | |||
2009-12-08 | SCI: Saving picPort now (fixes loading saved games in castle of dr. brain) | Martin Kiewitz | |
svn-id: r46292 | |||
2009-12-04 | SCI: Recreate SciEvent on loading saves | Martin Kiewitz | |
svn-id: r46253 | |||
2009-11-29 | Properly update the sound state in the sound command parser when loading a game | Filippos Karapetis | |
svn-id: r46196 | |||
2009-11-12 | Started objectifying kDoSound() | Filippos Karapetis | |
svn-id: r45862 | |||
2009-11-12 | Some more tweaks for skipping the menu data in savegames, when ↵ | Filippos Karapetis | |
INCLUDE_OLDGFX isn't defined (it still problematic and goes out of sync) svn-id: r45858 | |||
2009-11-12 | The menu bar code is no longer used in the new graphics code, and the menu ↵ | Filippos Karapetis | |
state is no longer stored in saved games svn-id: r45854 | |||
2009-11-09 | SCI: Remove remarks about in-place loading, at least for now. | Max Horn | |
Not loading in-place has the advantage that it allows to cleanly cancel loading a savesate, e.g. if we detect a defect during loading. This is much harder (if not impossible) to achieve if loading in-place. So I'd prefer if we took advantage of this. Right now, though, we don't. svn-id: r45786 | |||
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ↵ | Filippos Karapetis | |
defines svn-id: r45668 | |||
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ↵ | Filippos Karapetis | |
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 | |||
2009-11-04 | Moved most of the code for playing sound effects and speech into a separate ↵ | Filippos Karapetis | |
class svn-id: r45653 | |||
2009-10-30 | - Removed status_bar_foreground and status_bar_background variables from the ↵ | Filippos Karapetis | |
engine state - Implemented clearMenuBar() in the new graphics code - Removed the "status_bar" command, which was used to set custom colors for the status bar svn-id: r45538 | |||
2009-10-30 | Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full ↵ | Filippos Karapetis | |
screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup. svn-id: r45536 | |||
2009-10-28 | Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard ↵ | Filippos Karapetis | |
(defined in sci.h) svn-id: r45459 | |||
2009-10-23 | Reset the graphics input after reconstructing game scripts. This fixes ↵ | Filippos Karapetis | |
savegame loading in KQ4 svn-id: r45350 | |||
2009-10-22 | Cleanup | Filippos Karapetis | |
svn-id: r45337 | |||
2009-10-18 | SCI: Rename game_obj to _gameObj | Max Horn | |
svn-id: r45235 | |||
2009-10-18 | Removed unused references to operations.h | Filippos Karapetis | |
svn-id: r45217 | |||
2009-10-17 | SCI: Fix delete/free mismatches | Willem Jan Palenstijn | |
svn-id: r45196 | |||
2009-10-13 | SCI: Don't save HunkTable segments | Max Horn | |
svn-id: r45048 | |||
2009-10-13 | SCI: Skip loading HunkTable segments. This fixes a silly bug that can lead ↵ | Max Horn | |
to arbitrary numbers of HunkTable segments to be created by repeatedly saving and loading. svn-id: r45042 | |||
2009-10-11 | The _variables array is sized from syncArray, so there's no need to store ↵ | Filippos Karapetis | |
its size in the savegame svn-id: r44940 | |||
2009-10-11 | Implemented some advanced savegame functionality - loading and deleting ↵ | Filippos Karapetis | |
savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now svn-id: r44930 | |||
2009-10-11 | More work on the Object class | Filippos Karapetis | |
svn-id: r44921 | |||
2009-10-10 | Started rewriting the Object struct into a class | Filippos Karapetis | |
svn-id: r44878 | |||
2009-10-10 | Fixed loading again - a regression from commit #44803 | Filippos Karapetis | |
svn-id: r44868 | |||
2009-10-10 | SCI: kMessage() rewrite | Walter van Niftrik | |
svn-id: r44860 | |||
2009-10-09 | Removed the unused _flags variable from EngineState | Filippos Karapetis | |
svn-id: r44857 | |||
2009-10-08 | SCI: Turn reconstruct_scripts into SegManager::reconstructScripts | Max Horn | |
svn-id: r44806 | |||
2009-10-08 | SCI: Removed obsolete stringfrags code | Max Horn | |
svn-id: r44803 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-10-08 | Restore the engine state stored within SciGui during loading once more, ↵ | Filippos Karapetis | |
since it gets replaced during loading. Fixes loading (a regression from #44730) svn-id: r44771 | |||
2009-10-08 | Removed the unused game_time variable, and fixed the incorrect calculation ↵ | Filippos Karapetis | |
of start_game_time when restoring a game svn-id: r44770 | |||
2009-10-07 | - Cleaned up the cursor code | Filippos Karapetis | |
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760 | |||
2009-10-07 | SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructor | Martin Kiewitz | |
svn-id: r44730 |