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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-10-08Restore the engine state stored within SciGui during loading once more, since...Filippos Karapetis
2009-10-08Removed the unused game_time variable, and fixed the incorrect calculation of...Filippos Karapetis
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
2009-10-07SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructorMartin Kiewitz
2009-10-04SCI: Really remove sci/gui/gui.h include from engine/state.hMax Horn
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
2009-10-03SCI: Add hack to gui to fix loadingWillem Jan Palenstijn
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-30- Moved the list of synonyms and parser nodes inside the vocabulary classFilippos Karapetis
2009-09-25SCI: Remove EngineState::game_version, it was only used for saving anyway. Al...Max Horn
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
2009-09-22Copy the internal game name when loading, and don't recreate itFilippos Karapetis
2009-09-22Removed unused variableFilippos Karapetis
2009-09-22SCI: Change SystemStrings to use RAW storage consistenlyMax Horn
2009-09-22SCI: Change SystemString::name from char* to Common::StringMax Horn
2009-09-22SCI: SegmentObj's now set their type in constructor; replace central SegmentO...Max Horn
2009-09-21SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects...Max Horn
2009-09-21SCI: Rename Object::flags and pos to _flags and _pos; tweak scriptObjInit0 an...Max Horn
2009-09-17SCI: Add EngineState::_kernel member for convenienceMax Horn
2009-09-17SCI: Add a global getSciVersion() function and make use of itMax Horn
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
2009-09-17Changed the way object selectors are accessed, by removing the relevant defin...Filippos Karapetis
2009-09-17SCI: Rename MemObject -> SegmentObjMax Horn
2009-09-16SCI: Rename Script class members, change Script from struct to classMax Horn
2009-09-15Removed some unused variables from the engine stateFilippos Karapetis
2009-09-14SCI: Misc cleanupMax Horn
2009-09-12- Made obj_get and obj_get_name methods of SegManager (getObject and getObjec...Filippos Karapetis
2009-09-08Fixed some (pedantic) warningsMax Horn
2009-09-07SCI: Replace GET_SEGMENT_ANY and GET_OBJECT_SEGMENT macros by new segman methodsMax Horn
2009-09-06SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a b...Max Horn
2009-09-06SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...Max Horn
2009-09-06SCI: Convert saveload code to use the versioning feature of Common::SerializerMax Horn
2009-09-06SCI: Cleanup for some SegManager internalsMax Horn
2009-09-04Removed the animation_granularity variable from the engine state (it never ch...Filippos Karapetis
2009-09-04Moved some functions inside the SegManager class, and renamed alloc_clone() t...Filippos Karapetis
2009-09-03SCI: Relocate export table when restoring SCI1.1 savegamesWalter van Niftrik
2009-09-02Fixed loading again (broken accidentally in rev. 43504Filippos Karapetis
2009-09-02Some renaming:Filippos Karapetis
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
2009-08-23- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ...Filippos Karapetis
2009-08-18- Added game ID detection to the fallback detector. We still need to map some...Filippos Karapetis
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
2009-08-17- Simplified some functions to accept only the parts of the EngineState they ...Filippos Karapetis
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
2009-08-15SCI: Added enum for map and volume versions. Removed res_version setting fromWalter van Niftrik
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're stat...Filippos Karapetis
2009-07-08Only the kernel needs to be initialized before anything else, when saving/loa...Filippos Karapetis
2009-07-08Fixed saving/loading again (broken with the latest changes for game feature a...Filippos Karapetis
2009-07-07Added auto-detection for games with older headers for script blocks, and remo...Filippos Karapetis