Age | Commit message (Expand) | Author |
2009-12-26 | - Made the music playlist private | Filippos Karapetis |
2009-12-26 | Some more work on the new music code | Filippos Karapetis |
2009-12-26 | SCI/new music code: Fixed a bug where music was stopped when saving. Some cle... | Filippos Karapetis |
2009-12-25 | SCI/newmusic: added filter support for kq4early and adlib | Martin Kiewitz |
2009-12-25 | Fixed variable capitalization | Filippos Karapetis |
2009-12-25 | Properly initialize the audio stream part of each music slot when loading | Filippos Karapetis |
2009-12-25 | SCI/new music code: Some initial code for saving/loading the sound state | Filippos Karapetis |
2009-12-20 | Moved all of the sound iterator code in its own directory, and added a slight... | Filippos Karapetis |
2009-12-20 | Wrapped some more sound code around appropriate defines | Filippos Karapetis |
2009-12-09 | SCI: Save/LoadGame Common::Rect saving now portable | Martin Kiewitz |
2009-12-08 | SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames unde... | Martin Kiewitz |
2009-12-08 | SCI: SciGui::getPortPic now uses byref | Martin Kiewitz |
2009-12-08 | SCI: Saving picPort now (fixes loading saved games in castle of dr. brain) | Martin Kiewitz |
2009-12-04 | SCI: Recreate SciEvent on loading saves | Martin Kiewitz |
2009-11-29 | Properly update the sound state in the sound command parser when loading a game | Filippos Karapetis |
2009-11-12 | Started objectifying kDoSound() | Filippos Karapetis |
2009-11-12 | Some more tweaks for skipping the menu data in savegames, when INCLUDE_OLDGFX... | Filippos Karapetis |
2009-11-12 | The menu bar code is no longer used in the new graphics code, and the menu st... | Filippos Karapetis |
2009-11-09 | SCI: Remove remarks about in-place loading, at least for now. | Max Horn |
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ... | Filippos Karapetis |
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ... | Filippos Karapetis |
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis |
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus t... | Filippos Karapetis |
2009-11-04 | Moved most of the code for playing sound effects and speech into a separate c... | Filippos Karapetis |
2009-10-30 | - Removed status_bar_foreground and status_bar_background variables from the ... | Filippos Karapetis |
2009-10-30 | Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full s... | Filippos Karapetis |
2009-10-28 | Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def... | Filippos Karapetis |
2009-10-23 | Reset the graphics input after reconstructing game scripts. This fixes savega... | Filippos Karapetis |
2009-10-22 | Cleanup | Filippos Karapetis |
2009-10-18 | SCI: Rename game_obj to _gameObj | Max Horn |
2009-10-18 | Removed unused references to operations.h | Filippos Karapetis |
2009-10-17 | SCI: Fix delete/free mismatches | Willem Jan Palenstijn |
2009-10-13 | SCI: Don't save HunkTable segments | Max Horn |
2009-10-13 | SCI: Skip loading HunkTable segments. This fixes a silly bug that can lead to... | Max Horn |
2009-10-11 | The _variables array is sized from syncArray, so there's no need to store its... | Filippos Karapetis |
2009-10-11 | Implemented some advanced savegame functionality - loading and deleting saveg... | Filippos Karapetis |
2009-10-11 | More work on the Object class | Filippos Karapetis |
2009-10-10 | Started rewriting the Object struct into a class | Filippos Karapetis |
2009-10-10 | Fixed loading again - a regression from commit #44803 | Filippos Karapetis |
2009-10-10 | SCI: kMessage() rewrite | Walter van Niftrik |
2009-10-09 | Removed the unused _flags variable from EngineState | Filippos Karapetis |
2009-10-08 | SCI: Turn reconstruct_scripts into SegManager::reconstructScripts | Max Horn |
2009-10-08 | SCI: Removed obsolete stringfrags code | Max Horn |
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May lead... | Max Horn |
2009-10-08 | Restore the engine state stored within SciGui during loading once more, since... | Filippos Karapetis |
2009-10-08 | Removed the unused game_time variable, and fixed the incorrect calculation of... | Filippos Karapetis |
2009-10-07 | - Cleaned up the cursor code | Filippos Karapetis |
2009-10-07 | SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructor | Martin Kiewitz |
2009-10-04 | SCI: Really remove sci/gui/gui.h include from engine/state.h | Max Horn |
2009-10-04 | SCI: Rename EngineState::segMan to _segMan | Max Horn |