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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2009-12-26- Made the music playlist privateFilippos Karapetis
2009-12-26Some more work on the new music codeFilippos Karapetis
2009-12-26SCI/new music code: Fixed a bug where music was stopped when saving. Some cle...Filippos Karapetis
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
2009-12-25Fixed variable capitalizationFilippos Karapetis
2009-12-25Properly initialize the audio stream part of each music slot when loadingFilippos Karapetis
2009-12-25SCI/new music code: Some initial code for saving/loading the sound stateFilippos Karapetis
2009-12-20Moved all of the sound iterator code in its own directory, and added a slight...Filippos Karapetis
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
2009-12-09SCI: Save/LoadGame Common::Rect saving now portableMartin Kiewitz
2009-12-08SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames unde...Martin Kiewitz
2009-12-08SCI: SciGui::getPortPic now uses byrefMartin Kiewitz
2009-12-08SCI: Saving picPort now (fixes loading saved games in castle of dr. brain)Martin Kiewitz
2009-12-04SCI: Recreate SciEvent on loading savesMartin Kiewitz
2009-11-29Properly update the sound state in the sound command parser when loading a gameFilippos Karapetis
2009-11-12Started objectifying kDoSound()Filippos Karapetis
2009-11-12Some more tweaks for skipping the menu data in savegames, when INCLUDE_OLDGFX...Filippos Karapetis
2009-11-12The menu bar code is no longer used in the new graphics code, and the menu st...Filippos Karapetis
2009-11-09SCI: Remove remarks about in-place loading, at least for now.Max Horn
2009-11-04Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ...Filippos Karapetis
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ...Filippos Karapetis
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-10-30- Removed status_bar_foreground and status_bar_background variables from the ...Filippos Karapetis
2009-10-30Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full s...Filippos Karapetis
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-23Reset the graphics input after reconstructing game scripts. This fixes savega...Filippos Karapetis
2009-10-22CleanupFilippos Karapetis
2009-10-18SCI: Rename game_obj to _gameObjMax Horn
2009-10-18Removed unused references to operations.hFilippos Karapetis
2009-10-17SCI: Fix delete/free mismatchesWillem Jan Palenstijn
2009-10-13SCI: Don't save HunkTable segmentsMax Horn
2009-10-13SCI: Skip loading HunkTable segments. This fixes a silly bug that can lead to...Max Horn
2009-10-11The _variables array is sized from syncArray, so there's no need to store its...Filippos Karapetis
2009-10-11Implemented some advanced savegame functionality - loading and deleting saveg...Filippos Karapetis
2009-10-11More work on the Object classFilippos Karapetis
2009-10-10Started rewriting the Object struct into a classFilippos Karapetis
2009-10-10Fixed loading again - a regression from commit #44803Filippos Karapetis
2009-10-10SCI: kMessage() rewriteWalter van Niftrik
2009-10-09Removed the unused _flags variable from EngineStateFilippos Karapetis
2009-10-08SCI: Turn reconstruct_scripts into SegManager::reconstructScriptsMax Horn
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May lead...Max Horn
2009-10-08Restore the engine state stored within SciGui during loading once more, since...Filippos Karapetis
2009-10-08Removed the unused game_time variable, and fixed the incorrect calculation of...Filippos Karapetis
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
2009-10-07SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructorMartin Kiewitz
2009-10-04SCI: Really remove sci/gui/gui.h include from engine/state.hMax Horn
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn