Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-08 | Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer() | Filippos Karapetis | |
svn-id: r49512 | |||
2010-06-08 | Made reconstruct_stack() a member of SegManager | Filippos Karapetis | |
svn-id: r49503 | |||
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some ↵ | Filippos Karapetis | |
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465 | |||
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis | |
svn-id: r49376 | |||
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been ↵ | Filippos Karapetis | |
removed from the engine state svn-id: r49373 | |||
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which ↵ | Filippos Karapetis | |
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372 | |||
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis | |
svn-id: r49346 | |||
2010-05-31 | Slight cleanup | Filippos Karapetis | |
svn-id: r49339 | |||
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is ↵ | Filippos Karapetis | |
loaded. Removed a sanity check inside script_instantiate_sci0 for a bug which no longer exists svn-id: r49336 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49333 | |||
2010-05-30 | Made load_script() a member of the Script class | Filippos Karapetis | |
svn-id: r49328 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-29 | Limit access to the _classTable array (now it's directly accessible only ↵ | Filippos Karapetis | |
inside saveLoadWithSerializer() svn-id: r49318 | |||
2010-05-29 | SCI: Make Script::_exportTable const (yay :-) | Max Horn | |
svn-id: r49315 | |||
2010-05-29 | Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA ↵ | Filippos Karapetis | |
works now (thanks to waltervn for all his help on this) svn-id: r49311 | |||
2010-05-26 | SCI: Making various object and script related things const | Max Horn | |
svn-id: r49246 | |||
2010-05-26 | Made find_unique_script_block() a member of the Script class | Filippos Karapetis | |
svn-id: r49241 | |||
2010-05-26 | Cleanup | Filippos Karapetis | |
svn-id: r49227 | |||
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis | |
svn-id: r49159 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz | |
svn-id: r49098 | |||
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis | |
svn-id: r49094 | |||
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ↵ | Filippos Karapetis | |
and moved validateExportFunc() in the Script class, thus resolving a TODO svn-id: r49093 | |||
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis | |
svn-id: r49092 | |||
2010-05-11 | SCI: fix crash/heap issue when saving games (change was actually made by ↵ | Martin Kiewitz | |
waltervn) svn-id: r49007 | |||
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ↵ | Martin Kiewitz | |
games that don't support them (which is all non-multilingual games) svn-id: r48693 | |||
2010-03-10 | Fix warning | Max Horn | |
svn-id: r48222 | |||
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn | |
svn-id: r48117 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabled | Max Horn | |
svn-id: r48051 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-07 | With the new detection for setCursor, the game object and game ID are no ↵ | Filippos Karapetis | |
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951 | |||
2010-02-06 | SCI: adding more debug output to kPalVary, fixing loading savedgames ↵ | Martin Kiewitz | |
(_gfxPaint wasnt copied over) svn-id: r47943 | |||
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ↵ | Martin Kiewitz | |
fixed loading saved games due Gfx* changes svn-id: r47912 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | cleanup | Max Horn | |
svn-id: r47835 | |||
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn | |
svn-id: r47833 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix ↵ | Martin Kiewitz | |
for loading savedgames svn-id: r47792 | |||
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik | |
svn-id: r47776 | |||
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-31 | Removed duplicate code. Some cleanup | Filippos Karapetis | |
svn-id: r47735 | |||
2010-01-30 | Fixed loading of saved games | Filippos Karapetis | |
svn-id: r47729 | |||
2010-01-30 | Add support for saving/loading Arrays/Strings in SCI32. It's possible to ↵ | Matthew Hoops | |
save a game in GK1 now via the console, but not load (yet). svn-id: r47696 | |||
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn | |
svn-id: r47666 | |||
2010-01-27 | Corrected assert inside load_script. Fixes loading in SQ4CD | Filippos Karapetis | |
svn-id: r47617 |