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scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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savegame.h
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2010-05-30
SCI: Script exports and synonyms are now initialized when a script is loaded....
Filippos Karapetis
2010-05-19
Updated the save game format for the changes in #49093
Filippos Karapetis
2010-01-31
Removed duplicate code. Some cleanup
Filippos Karapetis
2010-01-30
Add support for saving/loading Arrays/Strings in SCI32. It's possible to save...
Matthew Hoops
2010-01-01
SCI: fixing saved game compatibility
Martin Kiewitz
2010-01-01
SCI/new music code:
Filippos Karapetis
2009-12-31
SCI/new music code: The loop selector for each music score is no longer cache...
Filippos Karapetis
2009-12-27
SCI/new music code:
Filippos Karapetis
2009-12-25
SCI/new music code: Some initial code for saving/loading the sound state
Filippos Karapetis
2009-12-08
SCI: Saving picPort now (fixes loading saved games in castle of dr. brain)
Martin Kiewitz
2009-10-11
Implemented some advanced savegame functionality - loading and deleting saveg...
Filippos Karapetis
2009-09-25
SCI: Remove EngineState::game_version, it was only used for saving anyway. Al...
Max Horn
2009-09-21
SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects...
Max Horn
2009-09-06
SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int...
Max Horn
2009-08-25
- Simplified the parameters of some functions
Filippos Karapetis
2009-05-14
- Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flag
Filippos Karapetis
2009-03-12
EngineState is a struct, not a class
Filippos Karapetis
2009-03-12
SCI: Moved savegame specific stuff from state.h to a new header savegame.h
Max Horn