Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-23 | SCI: Turn kernel_sleep() into SciEvent::sleep() | Max Horn | |
svn-id: r48119 | |||
2010-02-23 | SCI: Move SciGui::wait to EngineState::wait | Max Horn | |
svn-id: r48118 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn | |
svn-id: r48052 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-05 | SCI: Add a 'SELECTOR' macro | Max Horn | |
svn-id: r47918 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn | |
svn-id: r47833 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-01 | SCI: fix getLanguage - fixes gk1 german (day number blood writing at the ↵ | Martin Kiewitz | |
start), thx to waltervn svn-id: r47795 | |||
2010-01-31 | Make EngineState::getLanguage() check from the resource manager as to what ↵ | Matthew Hoops | |
language it has loaded before checking from what ScummVM has set and make kDoAudio use EngineState::getLanguage() svn-id: r47782 | |||
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik | |
svn-id: r47776 | |||
2010-01-29 | SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵ | Max Horn | |
invoke_selector svn-id: r47665 | |||
2010-01-28 | Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵ | Matthew Hoops | |
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645 | |||
2010-01-28 | Improved kSetCursor() semantics detection | Filippos Karapetis | |
svn-id: r47624 | |||
2010-01-25 | Fixed kSetCursor semantics detection for KQ5 Amiga, by making a hack for KQ5 ↵ | Filippos Karapetis | |
CD specific to that version only svn-id: r47557 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis | |
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483 | |||
2010-01-23 | sfx_init_flags is not used in the new sound code | Filippos Karapetis | |
svn-id: r47464 | |||
2010-01-17 | SCI: speed throttler changed, now gets triggered by kAnimate, removed ↵ | Martin Kiewitz | |
initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed svn-id: r47343 | |||
2010-01-10 | Silenced warnings ("this" isn't defined on object instantiation, and ↵ | Filippos Karapetis | |
commented out some unused variables) svn-id: r47237 | |||
2010-01-05 | Fix walking in SCI32. Gabriel now will walk and DrMcCoy can now hear his ↵ | Matthew Hoops | |
precious 'Gabriel is a lout' line :P svn-id: r47011 | |||
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis | |
svn-id: r47005 | |||
2010-01-03 | Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purpose | Filippos Karapetis | |
svn-id: r46959 | |||
2010-01-03 | The "room" command can now set the current room number, too (more ↵ | Filippos Karapetis | |
straightforward than changing global var 13) svn-id: r46925 | |||
2009-12-26 | Fixed graphics functions detection in an old version of SQ3 - my initial ↵ | Filippos Karapetis | |
thought to rely on the presence of the shiftParser selector was wrong svn-id: r46580 | |||
2009-12-25 | - Introduced a new version in the sound version detection routine, as SCI0 ↵ | Filippos Karapetis | |
early games had different sound than SCI0 late ones - Changed sound-related debug output from printf's into debugC calls svn-id: r46560 | |||
2009-12-09 | SCI: Paranoia tweak for EngineState::autoDetectFeature | Max Horn | |
svn-id: r46306 | |||
2009-11-22 | Added a sanity check to the setCursor detection | Filippos Karapetis | |
svn-id: r46087 | |||
2009-11-22 | Check which DoSound method is actually invoked from Sound::play, to remove a ↵ | Filippos Karapetis | |
hack for Jones CD. Added code to handle games which don't actually call SetCursor inside Game::setCursor (like KQ5CD) svn-id: r46086 | |||
2009-11-21 | Removed duplicate code and simplified some feature detection | Filippos Karapetis | |
svn-id: r46038 | |||
2009-11-20 | Fixed sound detection for Jones CD | Filippos Karapetis | |
svn-id: r46030 | |||
2009-11-20 | Simplified the doSound detection a bit | Filippos Karapetis | |
svn-id: r46028 | |||
2009-11-20 | - Removed the non-static selectors "overlay" and "setCursor" from the list ↵ | Filippos Karapetis | |
of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types - Simplified setCursor detection a bit svn-id: r46012 | |||
2009-11-20 | Check the overridden game object when performing setCursor detection, which ↵ | Filippos Karapetis | |
properly fixes KQ5CD (thanks waltervn) svn-id: r46009 | |||
2009-11-20 | Added a game-specific workaround for setCursor detection in KQ5CD: the code ↵ | Filippos Karapetis | |
for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views svn-id: r46008 | |||
2009-11-20 | Changed the lofs detection to iterate through all the methods of the Game ↵ | Filippos Karapetis | |
object again, instead of a specific selector - fixes Jones svn-id: r46006 | |||
2009-11-20 | Some corrections for the lofs autodetection - SQ4 floppy works again | Filippos Karapetis | |
svn-id: r46002 | |||
2009-11-20 | Shifted some code around | Filippos Karapetis | |
svn-id: r46001 | |||
2009-11-20 | - Rewrote the lofs parameter type auto-detection code | Filippos Karapetis | |
- Renamed dissectSelector -> autodetectFeature svn-id: r46000 | |||
2009-11-19 | - Simplified the different feature detection types, removed some duplicate ↵ | Filippos Karapetis | |
code and merged the feature detection code which relies on selectors - Replaced the function checksum calculations to make it more apparent what the feature detections do - Removed the now obsolete (and unused) firstRetOffset function svn-id: r45995 | |||
2009-11-12 | Started objectifying kDoSound() | Filippos Karapetis | |
svn-id: r45862 | |||
2009-11-12 | The menu bar code is no longer used in the new graphics code, and the menu ↵ | Filippos Karapetis | |
state is no longer stored in saved games svn-id: r45854 | |||
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ↵ | Filippos Karapetis | |
defines svn-id: r45668 | |||
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ↵ | Filippos Karapetis | |
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 |