Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ↵ | Filippos Karapetis | |
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 | |||
2009-11-04 | Moved the audio CD handling code inside the AudioPlayer class. Some cleanup | Filippos Karapetis | |
svn-id: r45656 | |||
2009-11-04 | Moved most of the code for playing sound effects and speech into a separate ↵ | Filippos Karapetis | |
class svn-id: r45653 | |||
2009-10-30 | - Removed status_bar_foreground and status_bar_background variables from the ↵ | Filippos Karapetis | |
engine state - Implemented clearMenuBar() in the new graphics code - Removed the "status_bar" command, which was used to set custom colors for the status bar svn-id: r45538 | |||
2009-10-28 | Wrapped some more oldgui-specific code around INCLUDE_OLDGFX safeguards | Filippos Karapetis | |
svn-id: r45492 | |||
2009-10-28 | Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard ↵ | Filippos Karapetis | |
(defined in sci.h) svn-id: r45459 | |||
2009-10-25 | Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD. | Matthew Hoops | |
svn-id: r45367 | |||
2009-10-18 | SCI: Rename game_obj to _gameObj | Max Horn | |
svn-id: r45235 | |||
2009-10-16 | SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove ↵ | Martin Kiewitz | |
details graphicwise. Walter please check, if this creates a regression with lsl3. svn-id: r45173 | |||
2009-10-14 | SCI: removed speed throttler (cause of kAnimate change) | Martin Kiewitz | |
svn-id: r45094 | |||
2009-10-14 | SCI: kAnimate now delays a bit if needed (fixes typing in intro of lsl5, kq6 ↵ | Martin Kiewitz | |
sierra logo and much more) svn-id: r45093 | |||
2009-10-12 | Cleanup | Filippos Karapetis | |
svn-id: r44991 | |||
2009-10-10 | SCI: kMessage() rewrite | Walter van Niftrik | |
svn-id: r44860 | |||
2009-10-09 | Removed the unused _flags variable from EngineState | Filippos Karapetis | |
svn-id: r44857 | |||
2009-10-09 | Moved actor movement detection in state.cpp, together with the other ↵ | Filippos Karapetis | |
detections and rewrote it to work in a similar fashion to the other detections svn-id: r44836 | |||
2009-10-09 | Finished the automatic detection of the graphics functions used in SCI0 ↵ | Filippos Karapetis | |
games. Also, introduced a new helper function to detect the offset of a ret call inside a script, with possible uses in other script detection routines svn-id: r44828 | |||
2009-10-08 | SCI: Removed obsolete stringfrags code | Max Horn | |
svn-id: r44803 | |||
2009-10-08 | Started rewriting the check for the graphics functions type (still not ↵ | Filippos Karapetis | |
finished) svn-id: r44787 | |||
2009-10-08 | Removed the unused game_time variable, and fixed the incorrect calculation ↵ | Filippos Karapetis | |
of start_game_time when restoring a game svn-id: r44770 | |||
2009-10-07 | - Cleaned up the cursor code | Filippos Karapetis | |
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760 | |||
2009-10-05 | - Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ↵ | Filippos Karapetis | |
SciGuiWindowMgr) - Renamed "cell" -> "cel" svn-id: r44649 | |||
2009-10-04 | SCI: Really remove sci/gui/gui.h include from engine/state.h | Max Horn | |
svn-id: r44644 | |||
2009-10-04 | SCI: Add include guards for gui headers; don't include gui/gui.h from ↵ | Max Horn | |
engine/state.h svn-id: r44632 | |||
2009-10-04 | SCI: Rename EngineState::segMan to _segMan | Max Horn | |
svn-id: r44629 | |||
2009-10-03 | SCI: Merge new GUI code written by m_kiewitz. | Willem Jan Palenstijn | |
This is a major rewrite of the graphics code. A slightly adapted version of the old code is still available and currently the default. The new code is selectable in sci.cpp, but is not yet finished. svn-id: r44565 | |||
2009-09-30 | - Moved the list of synonyms and parser nodes inside the vocabulary class | Filippos Karapetis | |
- Added a convenience member inside the EngineState struct to access the instance of the Vocabulary class svn-id: r44481 | |||
2009-09-25 | SCI: Remove EngineState::game_version, it was only used for saving anyway. ↵ | Max Horn | |
Also remove syncCStr() svn-id: r44358 | |||
2009-09-17 | SCI: Add EngineState::_kernel member for convenience | Max Horn | |
svn-id: r44173 | |||
2009-09-17 | SCI: Get rid of the not_register() hack | Max Horn | |
svn-id: r44153 | |||
2009-09-17 | SCI: Rename selector_map_t -> SelectorCache and _selectorMap -> _selectorCache | Max Horn | |
svn-id: r44152 | |||
2009-09-15 | Removed some unused variables from the engine state | Filippos Karapetis | |
svn-id: r44099 | |||
2009-09-06 | SCI: Replace "IntMapper *id_seg_map" in SegManager with a ↵ | Max Horn | |
Common::HashMap<int,int> This simplifies the code considerably. Also changed the savegame format accordingly, which required me to bump the format version to 10. Old saves should still load fine. svn-id: r43986 | |||
2009-09-04 | Removed the animation_granularity variable from the engine state (it never ↵ | Filippos Karapetis | |
changes, and it's used in one place only) svn-id: r43936 | |||
2009-09-02 | Some renaming: | Filippos Karapetis | |
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908 | |||
2009-08-30 | SCI: Add lofs detection. | Walter van Niftrik | |
svn-id: r43824 | |||
2009-08-30 | SCI: Add SetCursor detection. Cleanup. | Walter van Niftrik | |
svn-id: r43812 | |||
2009-08-25 | When opening files, open the English language part of the filename. Fixes ↵ | Filippos Karapetis | |
some multilingual SCI1 games svn-id: r43730 | |||
2009-08-25 | - Simplified the parameters of some functions | Filippos Karapetis | |
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722 | |||
2009-08-17 | SCI: Add autodetection for DoSound. Cleanup. | Walter van Niftrik | |
svn-id: r43482 | |||
2009-08-17 | - Simplified some functions to accept only the parts of the EngineState they ↵ | Filippos Karapetis | |
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458 | |||
2009-08-16 | SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect | Walter van Niftrik | |
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449 | |||
2009-08-15 | SCI: Rename sci_version_t to SciVersion | Walter van Niftrik | |
svn-id: r43407 | |||
2009-08-11 | SCI: Added a crude speed throttler. | Walter van Niftrik | |
svn-id: r43289 | |||
2009-08-10 | SCI: Improved multilanguage support for SCI1 and SCI1.1. | Walter van Niftrik | |
svn-id: r43217 | |||
2009-07-11 | Moved the kernel and the vocabulary outside of the engine state (they're ↵ | Filippos Karapetis | |
static data, which never changes during a game) svn-id: r42398 | |||
2009-07-09 | restAdjust should be a signed integer. Fixes crashes with SCI1 games that ↵ | Filippos Karapetis | |
take absolute lofs parameters (a regression of commit #42260) svn-id: r42297 | |||
2009-07-08 | Some cleanup for the script debugger code: | Filippos Karapetis | |
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code svn-id: r42260 | |||
2009-06-24 | SCI: Partial support for dual-language games. | Walter van Niftrik | |
svn-id: r41833 |