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path: root/engines/sci/engine/state.h
AgeCommit message (Expand)Author
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-05-23Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flagFilippos Karapetis
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
2010-03-18COMMON: Move typedef StringList from str.h to new header str-array.hMax Horn
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
2010-02-15SCI: Remove sound/audio.h include from engine/state.hMax Horn
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-05SCI: moved onControl etc. into GfxCompare, now getting called directly. also ...Martin Kiewitz
2010-02-05SCI: GfxCoordAdjuster class added, local2Global and global2Local use that cla...Martin Kiewitz
2010-02-05SCI: frameout sci32 stuff now gets called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ...Martin Kiewitz
2010-02-04SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and...Martin Kiewitz
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn
2010-02-03SCI: Rearrange members of class EngineStateMax Horn
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling (unt...Max Horn
2010-02-01SCI: class menu renamed to GfxMenu - now getting called directly, also fix fo...Martin Kiewitz
2010-01-31SCI: rename Controls to GfxControls, gets directly called nowMartin Kiewitz
2010-01-31SCI: Implement kMemorySegment().Walter van Niftrik
2010-01-31SCI: GfxCache is now also called directly w/o SciGui nor SciGui32Martin Kiewitz
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now...Martin Kiewitz
2010-01-31SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this cl...Martin Kiewitz
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc...Martin Kiewitz
2010-01-29Fix compile when ENABLE_SCI32 is not set.Matthew Hoops
2010-01-29SCI: added new SciGui32 class, Gfx class needs some work though and hopefully...Martin Kiewitz
2010-01-29SCI: Reduce header interdependencies a bitMax Horn
2010-01-28Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the k...Matthew Hoops
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-23Separated the parser codeFilippos Karapetis
2010-01-23sfx_init_flags is not used in the new sound codeFilippos Karapetis
2010-01-17SCI: speed throttler changed, now gets triggered by kAnimate, removed initial...Martin Kiewitz
2010-01-10Silenced warnings ("this" isn't defined on object instantiation, and commente...Filippos Karapetis
2010-01-05More renamingFilippos Karapetis
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-03The "room" command can now set the current room number, too (more straightfor...Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-25- Introduced a new version in the sound version detection routine, as SCI0 ea...Filippos Karapetis
2009-12-20Moved all of the sound iterator code in its own directory, and added a slight...Filippos Karapetis
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis