Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from ↵ | Filippos Karapetis | |
commits #49376 and #49525), some formatting svn-id: r49689 | |||
2010-06-15 | - Swapped the return value of gamestate_save (false = failed, true = succeeded) | Filippos Karapetis | |
- Removed some duplicate code inside Console::cmdSaveGame() svn-id: r49688 | |||
2010-06-15 | Added a signature of the game itself inside saved games (the size of script ↵ | Filippos Karapetis | |
0, as well as the offset of the game object, which are unique for each game), to prevent users from loading saved games across different versions of the same game. In the cases where we can't load a saved game, throw a nice GUI dialog instead of a console warning svn-id: r49687 | |||
2010-06-15 | Add support for SCI32 segment types to seg_table and vr debug commands | Lars Skovlund | |
svn-id: r49686 | |||
2010-06-15 | Reorganized functions a bit | Filippos Karapetis | |
svn-id: r49685 | |||
2010-06-15 | Removed the now unused EngineState parameter of ↵ | Filippos Karapetis | |
script_adjust_opcode_formats(), as well as an obsolete TODO svn-id: r49684 | |||
2010-06-15 | Cleanup of the savegame code: | Filippos Karapetis | |
- Added a saveLoadWithSerializer() method to the reg_t class - Moved SegManager::reconstructClones() inside savegame.cpp - Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp svn-id: r49683 | |||
2010-06-14 | Removed the code used for tracking script code block relocations in ↵ | Filippos Karapetis | |
SCI0-SCI1 games, as we don't actually relocate these blocks, and it was used solely for verification of the exports table. The issue that this warning was created for should no longer occur svn-id: r49669 | |||
2010-06-14 | Cleanup of the SCI0 object initialization code | Filippos Karapetis | |
svn-id: r49666 | |||
2010-06-14 | Cleanup | Filippos Karapetis | |
svn-id: r49662 | |||
2010-06-14 | Fixed GK1 again, including the inventory screen | Filippos Karapetis | |
svn-id: r49660 | |||
2010-06-14 | Hopefully fixed kOnMe (SCI2) and implemented kIsOnMe (SCI2.1). GK1 and the ↵ | Filippos Karapetis | |
demo of Phantasmagoria 1 should now be responding to mouse clicks and movement correctly svn-id: r49659 | |||
2010-06-14 | Really silence the warning with _bufSize | Filippos Karapetis | |
svn-id: r49652 | |||
2010-06-14 | Silenced warning | Filippos Karapetis | |
svn-id: r49651 | |||
2010-06-14 | Fixed a bug with commit #49640 | Filippos Karapetis | |
svn-id: r49650 | |||
2010-06-14 | Some cleanup of the script locals code | Filippos Karapetis | |
svn-id: r49649 | |||
2010-06-14 | SCI: Limit the screen refresh rate to 60fps | Filippos Karapetis | |
svn-id: r49647 | |||
2010-06-13 | The offset of script local variables is now calculated when the script is ↵ | Filippos Karapetis | |
loaded, thus we no longer need to save it. Merged scriptInitialiseLocals() with scriptInitialiseLocalsZero() svn-id: r49640 | |||
2010-06-13 | Disabled two cases of findObjectByName() in SCI0 early games | Filippos Karapetis | |
svn-id: r49639 | |||
2010-06-13 | Fixed regression from commit #49251, and added an explanation. Calls to ↵ | Filippos Karapetis | |
kNewNode with 1 parameter are handled properly again. Fixes the demo of Phantasmagoria 1. Thanks to lskovlun and waltervn for spotting this svn-id: r49638 | |||
2010-06-12 | Added debug output to kDoAudio and some music commands. Also added a warning ↵ | Filippos Karapetis | |
when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose svn-id: r49605 | |||
2010-06-11 | Added a new kernel function, kEmpty, for really empty (not dummy, i.e. ↵ | Filippos Karapetis | |
unimplemented) functions svn-id: r49591 | |||
2010-06-10 | In SCI1.1, kSetSynonyms is a dummy (empty) function | Filippos Karapetis | |
svn-id: r49586 | |||
2010-06-10 | kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake ↵ | Matthew Hoops | |
the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. svn-id: r49583 | |||
2010-06-10 | Allow for digits in stage directions in SCI32 games: GK1 floppy uses them. | Matthew Hoops | |
svn-id: r49582 | |||
2010-06-10 | SCI: Fix some doxygen comments | Max Horn | |
svn-id: r49581 | |||
2010-06-10 | SCI: Get rid of DEFUN, cleanup | Max Horn | |
svn-id: r49579 | |||
2010-06-10 | SCI: Cleanup kernel signature code a bit. | Max Horn | |
* Moved KSIG_SPEC_* from kernel.h to kernel.cpp * Clarified the comment on KSIG_SPEC_* a bit * Changed the other KSIG_ #defines into an enum * Removed KSIG_TERMINATOR and KSIG_SPEC_ARITMETIC (sic) svn-id: r49578 | |||
2010-06-10 | Don't attempt to modify the printLang selector if it doesn't exist | Filippos Karapetis | |
svn-id: r49575 | |||
2010-06-10 | SCI: cleanup | Max Horn | |
svn-id: r49573 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-10 | Fixed regression from commit #49564 | Filippos Karapetis | |
svn-id: r49569 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Pic port saving/loading is only used in SCI0-SCI11 | Filippos Karapetis | |
svn-id: r49567 | |||
2010-06-10 | SCI: set picport when loading saved games | Martin Kiewitz | |
svn-id: r49565 | |||
2010-06-10 | Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL ↵ | Filippos Karapetis | |
kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed svn-id: r49564 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis | |
svn-id: r49562 | |||
2010-06-10 | Moved the MoveCountType enum above the GameFeatures class, as it's the only ↵ | Filippos Karapetis | |
class using it svn-id: r49561 | |||
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis | |
svn-id: r49559 | |||
2010-06-09 | The segment manager is now initialized before the graphics subsystem. Fixes ↵ | Filippos Karapetis | |
the detection of the fastCast object on startup, and hence fixes LSL1VGA svn-id: r49553 | |||
2010-06-09 | The EngineState is no longer recreated when a game is restored, thus we ↵ | Filippos Karapetis | |
don't need to refresh pointers to it svn-id: r49549 | |||
2010-06-09 | Fixed crash in SCI2.1 games | Filippos Karapetis | |
svn-id: r49546 | |||
2010-06-09 | Limit kPortrait to be used in the Windows version of KQ6 only | Filippos Karapetis | |
svn-id: r49545 | |||
2010-06-09 | Proper fix for kernel name loading (regression from commit #49537) | Filippos Karapetis | |
svn-id: r49544 | |||
2010-06-09 | Fixed regression from commit #49537 | Filippos Karapetis | |
svn-id: r49543 | |||
2010-06-09 | Fixed compilation when the old sound code is used | Filippos Karapetis | |
svn-id: r49540 | |||
2010-06-09 | Merged script_init_engine() and game_init() and cleaned up SciEngine::run() ↵ | Filippos Karapetis | |
a bit svn-id: r49537 | |||
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ↵ | Filippos Karapetis | |
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536 | |||
2010-06-09 | Fix compile errors | Willem Jan Palenstijn | |
svn-id: r49535 |