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path: root/engines/sci/graphics/ports.h
AgeCommit message (Expand)Author
2011-03-20SCI: Moved the engine hunk pointer processing code inside the GfxPorts classmd5
2011-03-20SCI: Added a new console command "window_list" or "wl"md5
2011-02-28SCI: Skip Ports when iterating over Windows in GCWillem Jan Palenstijn
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
2010-11-01SCI: fixing lfMartin Kiewitz
2010-11-01SCI: saving/restoring script created windows nowMartin Kiewitz
2010-08-14SCI: adding workaround for camelot during endingMartin Kiewitz
2010-08-08SCI: kDisposeWindow changesMartin Kiewitz
2010-08-03SCI: reset ports when restoringMartin Kiewitz
2010-07-27SCI: sci1.1 priority bands now changing in kDrawPicMartin Kiewitz
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-15SCI: removed _mainPort (was unused, is unused)Martin Kiewitz
2010-04-22SCI: SCI1LATE+ checks for STYLE_USER, versions before check for STYLE_USER|ST...Martin Kiewitz
2010-02-05SCI: priority band specific stuff now gets called directly w/o SciGuiMartin Kiewitz
2010-02-05SCI: adding some minor documentation for the various graphic classesMartin Kiewitz
2010-01-31SCI: renamed Text class to GfxText16Martin Kiewitz
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now...Martin Kiewitz
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc...Martin Kiewitz