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path: root/engines/sci/graphics/text32.cpp
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2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
There are no Japanese/PC-98 SCI32 games, so this code is not needed
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
Fixes junk in the about dialogs in PQ4
2012-06-09SCI: Handle translucent text planesFilippos Karapetis
Fixes the incorrect flood fill in the Rada Drums screen in GK1
2012-06-07SCI: Initial implementation of kScrollWindow, used in some SCI21 gamesFilippos Karapetis
This is used in LSL6 hires and SQ6. This initial implementation is hackish and only works in SQ6 (nothing is shown in LSL6)
2012-05-14SCI: Implement savegame deletion functionality in SCI32Filippos Karapetis
This is based on two kernel functions, kMakeSaveCatName and kMakeSaveFileName
2012-03-08SCI: Fix GK1 Mac text positioningMatthew Hoops
A regression from the text bitmap code addition
2012-01-15SCI: Properly handle negative coordinates in drawTextBitmap()Filippos Karapetis
This fixes occasional crashes when going to the map in GK1. Many thanks to digitall for finding this through Valgrind
2012-01-13SCI: Fixed some graphics corruption (black boxes) in the dialogs of GK1Filippos Karapetis
2012-01-01JANITORIAL: Remove SVN tagsStrangerke
2011-10-30SCI: More work on kEditTextFilippos Karapetis
2011-10-29SCI: Bugfix for text alignment in SCI32 gamesFilippos Karapetis
2011-10-29SCI: Silence GCC warningTorbjörn Andersson
2011-10-29SCI: Fixed the up/down buttons in GK1Filippos Karapetis
2011-10-29SCI: Implemented text alignment for SCI32Filippos Karapetis
2011-10-29SCI: Fixed typoFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-28SCI: Remove unneeded casts (thanks to wjp for pointing that out)Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
Fixes the display of overlay text
2011-10-28SCI: Fixed text background color and text transparency for SCI32 gamesFilippos Karapetis
2011-10-19SCI: Moved the width adjustment outside getPlaneRect()Filippos Karapetis
2011-10-19SCI: Added a sanity check when drawing text. Older SCI32 saves work nowFilippos Karapetis
2011-10-19SCI: Merged all the code to get/set the NS rectFilippos Karapetis
2011-10-15SCI: Fixed text length in upscaled SCI32 gamesFilippos Karapetis
2011-10-14SCI: Fixed display of text surfaces in SCI21Filippos Karapetis
2011-10-14SCI: Silenced warningsFilippos Karapetis
2011-10-14SCI: More work on kBitmap (still WIP)Filippos Karapetis
2011-10-13SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanupFilippos Karapetis
2011-10-11SCI: Fixed text display in QFG4Filippos Karapetis
2011-10-11SCI: Some work on the SCI32 bitmap / font codeFilippos Karapetis
- Initial implementation of kBitmap(0) - Bugfixes for fonts in upscaled games
2011-10-11SCI: Removed leftover unused variablesFilippos Karapetis
2011-10-11SCI: Proper implementation of text drawing for SCI2+Filippos Karapetis
2011-10-09SCI: CreateTextBitmap should return a pointer. Also, silenced a warningFilippos Karapetis
2011-10-09SCI32: Documented the extra 2 params in kCreateTextBitmap(0)Filippos Karapetis
2011-10-08SCI2+: Fixed the implementation of kTextSize(), removing some hacksFilippos Karapetis
Thanks to lskovlun for the fix
2011-10-08SCI2+: Some groundwork for kTextSize()Filippos Karapetis
The old behavior is currently hacked in inside kernelTextSize(), as the top of the subtitles frame is wrong if kTextWidth() is properly working...
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class