Age | Commit message (Collapse) | Author |
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fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514)
svn-id: r52392
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svn-id: r52353
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we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905)
svn-id: r52351
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fixes sepia palette getting applied when loading in pharkas (part of bug #3051905)
svn-id: r52326
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which is sci1 and sci1.1
fixes bug #3051145
- separating this mother goose from ega and sci2.1
- adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid
- adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now)
- changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later
svn-id: r52301
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svn-id: r52299
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should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those)
svn-id: r52266
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looks better, although sierra didn't do that (examples: qfg3 demo/intro)
svn-id: r52264
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svn-id: r52254
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handling synthetic (keyboard repeat) events and adding support for Control-C
svn-id: r52252
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interpreter as normal ones, so this doesn't make sense. Added a FIXME with a description about the graphics glitch in fanmade games
svn-id: r52225
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svn-id: r52224
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similar workaround entries and added a comment for invalid rects received in kCan(t)BeHere
svn-id: r52223
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fixes vga conversion games graphic glitches, some views have bad mapping tables
svn-id: r52218
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even if one is present in the picture, fixes some transitions looking weird in eq2 - bug #3037126
svn-id: r52125
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sq4cd recreates the inventory window several times, but also reuses old window ids, causing kernelSetActive errors. fixes bug #3044757
svn-id: r52079
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fixes bug #3044734
also fixing heap corruption during the ending
svn-id: r52077
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svn-id: r52076
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fixes bug #3044507
svn-id: r52068
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fixes some words not being red in pepper (part of bug #3040039)
svn-id: r52031
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really weird, but it works now. Bug #3037578 (kq5 trunk), bug #3043286 (lb1 knight)
svn-id: r52007
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broke laura bow 1, need to figure out whats exactly wrong
svn-id: r52004
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working now like in sierra sci, when using priority/control - fixes pepper adventures in time - no failure screen - bug #3040185
cleanup of GfxPaint16::fillRect
svn-id: r51994
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fixes regression of r51952 and bug #3042957
svn-id: r51971
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fixes kq5 trunk getting closed again during intro - is actually a script bug that sets cel to some really high number - bug #3037578, may also fix other similar issues
svn-id: r51969
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svn-id: r51956
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sierra sci did this in their getCelRect(), we are doing it while loading, fixes laura bow not appearing in taxi (bug #3041220)
svn-id: r51955
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svn-id: r51954
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fixes laurabow2 bug #3041226
svn-id: r51952
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when giving the tambourine to the monster - bug #3041262
svn-id: r51950
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kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4)
svn-id: r51932
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fixes lb2 docks issue (bug #3036306)
svn-id: r51835
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including a patch for hoyle 4 and commenting out the workaround code inside kDisposeWindow
svn-id: r51795
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and adding additional comment
svn-id: r51754
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fixing hoyle 4 detection entry (not a demo)
adding direct selector fix, maybe we should replace this later with a script patch
adding detailed comment about the issue
svn-id: r51753
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svn-id: r51742
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error checking code outside the function. Also fixed script bug #3039305 - "HOYLE4: segfault"
svn-id: r51733
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svn-id: r51729
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The text selector of the text bitmap object can contain either a Str object or a raw string. Handling the Str object case fixes the Torin demo. Oooh! Vertical scrolling!
svn-id: r51722
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fixes bug #3038989, regression of r51544
svn-id: r51714
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fixes qfg3/fairy tales restoring (bug #3035626)
also fixes ScummVM menu restoring while a window is shown (e.g. sq5)
svn-id: r51712
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disables scrolling capability
(regression of r51615)
svn-id: r51697
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fixes laura bow 2 (especially floppy but CD is also affected somewhat by this)
svn-id: r51660
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fixes graphics in that game
svn-id: r51643
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fixes crash in hires gk1 on cemetary
svn-id: r51615
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for multilingual games
svn-id: r51608
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instead of checking the language to be japanese for that
svn-id: r51601
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used in GK1)
svn-id: r51583
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svn-id: r51580
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svn-id: r51569
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