Age | Commit message (Collapse) | Author |
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error checking code outside the function. Also fixed script bug #3039305 - "HOYLE4: segfault"
svn-id: r51733
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svn-id: r51729
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The text selector of the text bitmap object can contain either a Str object or a raw string. Handling the Str object case fixes the Torin demo. Oooh! Vertical scrolling!
svn-id: r51722
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fixes bug #3038989, regression of r51544
svn-id: r51714
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fixes qfg3/fairy tales restoring (bug #3035626)
also fixes ScummVM menu restoring while a window is shown (e.g. sq5)
svn-id: r51712
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disables scrolling capability
(regression of r51615)
svn-id: r51697
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fixes laura bow 2 (especially floppy but CD is also affected somewhat by this)
svn-id: r51660
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fixes graphics in that game
svn-id: r51643
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fixes crash in hires gk1 on cemetary
svn-id: r51615
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for multilingual games
svn-id: r51608
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instead of checking the language to be japanese for that
svn-id: r51601
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used in GK1)
svn-id: r51583
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svn-id: r51580
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svn-id: r51569
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Thanks to clone2727 for suggestion to initialize the default new plane
priority to 0xFFFF, which means that the plane should be invisible. I added a
FIXME there though. So please re check this change. In case that is fine just
remove the FIXME, in case some other default value should be chosen, please
change the value and also remove the FIXME.
svn-id: r51561
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and enable speed throttler when just one regular cel was drawn, fixes eco quest 2 ego getting light-speed fast in village (bug #3036805)
=this could cause regressions like disabled animations in games=
svn-id: r51544
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fixes cels being placed wrongly, sci0early didnt have the z adjust.
svn-id: r51537
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only set nsRect when being drawn later (scaled only), fixes sq5 instant-death in elevator shaft
svn-id: r51534
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svn-id: r51533
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and adding workaround for pq2 when showing windows with pictures
change to kAddToPic fixes bad coordinates of cels when restoring the game (should also fix lsl2)
svn-id: r51526
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svn-id: r51523
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fixes crash in sq5 with elevator on goliath
svn-id: r51520
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fixing regressions of r51511&51512 and cleaning up as well - for sq5
svn-id: r51513
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(sq5 some dialog boxes again using wrong font in rare cases)
svn-id: r51512
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fixes incorrect window proportions in sq5 when hailing ship at clorox II
svn-id: r51511
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This fixes two fan games: Al Pond 2 and Aquarius. The original interpreter did this as well.
svn-id: r51477
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credits (bug #3036154)
svn-id: r51459
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svn-id: r51451
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Get a pointer to the said spec instead of copying to a buffer. The fan games use a said spec with size < 64. Also, make said() take a const pointer as the spec cannot change. Thanks to waltervn and wjp.
svn-id: r51432
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also fixing some of the offsets (those are DWORD instead of just WORDs)
svn-id: r51415
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fixes battle cruiser mini game in sq5 (at least we get something displayed now)
svn-id: r51414
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svn-id: r51407
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svn-id: r51404
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fixes qfg3: right guard on top of the palace having wrong priority
fixes sq5 and all sorts of sci1.1 games: when loading wrong priority for some actors that fixed itself after one frame
svn-id: r51397
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svn-id: r51381
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breaks qfg3 right after intro
svn-id: r51363
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and fixing palVary timer crash when exiting engine during palVary processing
svn-id: r51361
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on scrollable planes
svn-id: r51350
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fixes sq5 and bug #3034766
svn-id: r51335
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fixes bug #3034587
svn-id: r51334
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fixes qfg4 demo properly (bug #3034506, previous commit r51304)
svn-id: r51332
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fixes castle of dr. brain intro on amiga
svn-id: r51323
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svn-id: r51315
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svn-id: r51313
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not fully done yet
svn-id: r51308
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svn-id: r51306
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svn-id: r51294
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svn-id: r51283
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svn-id: r51282
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- resetting negative plane left/top
- kSave(0) returns SIGNAL
svn-id: r51281
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