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AgeCommit message (Expand)Author
2016-09-29SCI32: Ensure break to debugger works during transitionsColin Snover
2016-09-29SCI32: Add workaround for kNumCelsColin Snover
2016-09-29SCI32: Fix crashes in line drawing codeFilippos Karapetis
2016-09-29SCI32: Extra bounds checking in CelObj rendererColin Snover
2016-09-29SCI32: Always build scaler tables to the maximum possible sizeColin Snover
2016-09-29SCI32: Clean up scaling flagsColin Snover
2016-09-29SCI32: Fix CelObj scaling in games with hi-res scriptsColin Snover
2016-09-29SCI: Replace magic numbers for globals with named constantsColin Snover
2016-09-29SCI32: Implement kSetHotRectanglesColin Snover
2016-09-29SCI32: Rewrite kArray & kStringColin Snover
2016-09-29SCI32: Add a trap for invalid calls to kNumCelsColin Snover
2016-09-29SCI: Generalize code for getting information on the current callColin Snover
2016-09-29SCI32: Fix buffer overflow when drawing border to a tiny text bitmapColin Snover
2016-09-29SCI32: Improved game resolution detectionColin Snover
2016-09-29SCI32: Skip SEQ playback if file not foundColin Snover
2016-09-29SCI32: Fix incorrect use of speedThrottler in Video32Colin Snover
2016-09-29SCI32: Explicitly instantiate MIN/MAX templatesColin Snover
2016-09-29SCI32: Update screen on frameout, instead of in the event loopColin Snover
2016-09-29SCI32: Fix kShowStyleNone transitionsColin Snover
2016-09-29SCI32: Fix memory leakColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-09-29SCI32: Fix typoColin Snover
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
2016-08-28SCI32: Fix rendering of non-ASCII charactersColin Snover
2016-08-24SCI32: Remove extra ! in error messageColin Snover
2016-08-24SCI32: Fix incorrect boolean operatorColin Snover
2016-08-24SCI32: Remove error check for negative celNoColin Snover
2016-08-23SCI32: Fix crash in Torin, chapter 4, catapult scene (via ScreenItem)Filippos Karapetis
2016-08-23SCI32: Fix palette in SCI32 Mac gamesFilippos Karapetis
2016-08-22SCI32: Move the SCI32 Mac cursor handling code into GfxCursor32Filippos Karapetis
2016-08-19SCI32: Fix limited data range comparison warningColin Snover
2016-08-19SCI32: Remove unused ResourceManager from GfxFrameoutColin Snover
2016-08-19SCI32: Increase maximum line width for graphicsColin Snover
2016-08-19SCI32: Add kPlayVMDGetStatus kernel callColin Snover
2016-08-19SCI32: Remove CoordAdjuster32, at least for the momentColin Snover
2016-08-19SCI32: Implement kRobotColin Snover
2016-08-19SCI32: Add some bounds checking, const-correctness, and errors to CelObjColin Snover
2016-08-19SCI32: Implement kShakeScreen for SCI32Colin Snover
2016-08-19SCI32: Clean up Cursor32 includesColin Snover
2016-08-19SCI32: Hide cursors in 24bpp video playback modeColin Snover
2016-08-19SCI32: Fix signature of kSetNowSeenColin Snover
2016-08-19SCI32: Remove GfxScreen from SCI32Colin Snover
2016-08-19SCI32: Fix commentColin Snover
2016-08-19SCI32: Allow pixel doubling of some cursors to improve usabilityColin Snover
2016-08-19SCI32: Implement SCI32 cursor supportColin Snover
2016-08-19SCI32: Remove GfxScreen from GfxFrameoutColin Snover
2016-08-13SCI32: Fix cast warningsColin Snover
2016-08-12SCI32: Clean up Video32 includesColin Snover
2016-08-12SCI32: Fix KQ7 1.51 video backgroundColin Snover