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path: root/engines/sci/sci.cpp
AgeCommit message (Expand)Author
2010-01-26SCI: Add driver for Yamaha FB-01. Cleanup.Walter van Niftrik
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-18SCI: dont set dataInc selector inside updateCues when dataInc is not availableMartin Kiewitz
2010-01-12SCI: Handle master volume inside music driversWalter van Niftrik
2010-01-09SCI: adding audio support to kPortrait, audio is now playing when portraits a...Martin Kiewitz
2010-01-06SCI: add robot/.rbt files to resourcemanager classMartin Kiewitz
2010-01-06SCI: search for %J in text resources to identify japanese games, switch to up...Martin Kiewitz
2010-01-06SCI2.1 and newer games always run at 640x480Filippos Karapetis
2010-01-05More renamingFilippos Karapetis
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-04Removed the now unused GuiDummy classFilippos Karapetis
2010-01-01SCI: switch to previous gameid, when importing character data in qfg seriesMartin Kiewitz
2009-12-31SCI: fixed typo in unwrapFilenameMartin Kiewitz
2009-12-30SCI32:Matthew Hoops
2009-12-27Add support for external wave files used as audio resources in the ResourceMa...Matthew Hoops
2009-12-26Kernel function 0x26 is empty in SCI1.1 games, and it has been set to kPortra...Filippos Karapetis
2009-12-26Set the save game directory to something in pre-SCI32 games, as games like SQ...Filippos Karapetis
2009-12-26Some more work on the new music codeFilippos Karapetis
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
2009-12-24Added a hack in kAddScreenItem to display the view in question on screen. Som...Filippos Karapetis
2009-12-24SCI32:Matthew Hoops
2009-12-21SCI32:Matthew Hoops
2009-12-20Moved all of the sound iterator code in its own directory, and added a slight...Filippos Karapetis
2009-12-08SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames unde...Martin Kiewitz
2009-12-04SCI: SciEvent created, kernel_sleep() createdMartin Kiewitz
2009-11-12Started objectifying kDoSound()Filippos Karapetis
2009-11-11SCI/newgui: setting as defaultMartin Kiewitz
2009-11-04CleanupFilippos Karapetis
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ...Filippos Karapetis
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-10-31Added some default directoriesFilippos Karapetis
2009-10-31SCI: accidentally set newgui to default, revertingMartin Kiewitz
2009-10-31SCI/newgui: UpscaledHires implemented including undithering support, cleanupMartin Kiewitz
2009-10-31Some more work on KQ6 hi res version - screen scaling should be done now, but...Filippos Karapetis
2009-10-30Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full s...Filippos Karapetis
2009-10-29SCI/newgui: Defining color white and others in SciGuiScreen and using that. A...Martin Kiewitz
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-25- Removed graphics options code from the old GUI. Almost all of them are not ...Filippos Karapetis
2009-10-25CleanupFilippos Karapetis
2009-10-25CleanupFilippos Karapetis
2009-10-18Removed unused references to operations.hFilippos Karapetis
2009-10-16Reverted an accidental change in the last commitFilippos Karapetis
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually used,...Filippos Karapetis
2009-10-15Changed the KQ6 floppy SEQ decoder to use the common VideoPlayer interface. S...Filippos Karapetis
2009-10-13Merged the cursor manipulation code - cursor views are still not doneFilippos Karapetis
2009-10-11Reset the EngineState pointer in the SciGuiGfx class when loading. Fixes load...Filippos Karapetis