Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-25 | SCI: making loading from ScummVM menu work correctly | Martin Kiewitz | |
using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery svn-id: r52379 | |||
2010-08-24 | SCI: replacing save dialog as well | Martin Kiewitz | |
experimental feature - enable by putting "scireplacedialog=true" inside scummvm section of scummvm.ini LSL6 currently loses the ability to quicksave, when using the feature. Although i don't see it as a huge loss. That way it's now possible to save to up to 100 slots instead of just 20. svn-id: r52345 | |||
2010-08-24 | SCI: Check for the existence of script 180 before accessing it. | Filippos Karapetis | |
Fixes the Longbow demo svn-id: r52344 | |||
2010-08-24 | SCI: more work on replacing save dialog | Martin Kiewitz | |
also removing some previous code, because it wont work that way svn-id: r52342 | |||
2010-08-24 | SCI: some work on replacing save dialog | Martin Kiewitz | |
svn-id: r52341 | |||
2010-08-24 | SCI: fixing const cast warning | Martin Kiewitz | |
making clone happy :D svn-id: r52339 | |||
2010-08-24 | SCI: changing signature of kRestoreGame | Martin Kiewitz | |
and changing patch code accordingly svn-id: r52320 | |||
2010-08-24 | SCI: now pausing/unpausing music in replaced restore dialog | Martin Kiewitz | |
dialog will not get replaced in sci32, nor in mother goose. Enable by adding "scireplacedialog" inside scummvm section of scummvm.ini file. Note: this feature is experimental svn-id: r52318 | |||
2010-08-24 | SCI: bit more work on restore dialog replacing | Martin Kiewitz | |
(works now, if enabled - but music isn't yet paused) svn-id: r52317 | |||
2010-08-23 | SCI: some more work on replacing restore dialog | Martin Kiewitz | |
svn-id: r52314 | |||
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz | |
svn-id: r52311 | |||
2010-08-17 | SCI: Added a warning dialog on game startup for versions of Longbow with ↵ | Filippos Karapetis | |
known buggy scripts (containing game stopping bugs), which have been patched by Sierra svn-id: r52172 | |||
2010-08-07 | SCI: Added support for the inbuilt leftover parser in XMAS1990 | Filippos Karapetis | |
svn-id: r51829 | |||
2010-08-05 | SCI: Fixed bug #3039477 - "KQ5CD: No speech after restoring from ScummVM" ↵ | Filippos Karapetis | |
and added a TODO for loading through the game launcher svn-id: r51755 | |||
2010-08-04 | SCI: Add 'movie' subdirectory for VMD's | Matthew Hoops | |
The Torin's intro movie now plays. Minor kPlayVMD cleanup. svn-id: r51739 | |||
2010-08-02 | SCI: fixing getting selected language | Martin Kiewitz | |
for multilingual games svn-id: r51608 | |||
2010-08-01 | SCI: honoring english selection for multilingual games | Martin Kiewitz | |
svn-id: r51598 | |||
2010-08-01 | SCI: adding "audiosfx" to directories | Martin Kiewitz | |
svn-id: r51579 | |||
2010-08-01 | SCI: adding audio directory searching for patches | Martin Kiewitz | |
fixes bug #3037768 svn-id: r51570 | |||
2010-07-31 | SCI: kGameIsRestarting returns 2 when we restored | Martin Kiewitz | |
fixes castle of dr. brain save issue in puzzle room, fixes island of dr. brain save issue when saving in first room svn-id: r51538 | |||
2010-07-30 | SCI: Switch to Common::RandomSource. | Johannes Schickel | |
Since I got no response to my mail to -devel, I just assume that there is no specific reason for using rand() in SCI. As explained in my mail to -devel about why SCI uses rand, this might allow SCI to work with our event recording, when that ever gets finished. I adapted kRandom so that it also supports negative random numbers. And furthermore that the toNumber argument is smaller than the fromNumber argument. I am not sure whether that really happens though, but it should be safer to have this. I marked that place with an TODO/CHECKME. svn-id: r51521 | |||
2010-07-28 | SCI: Add 'robots' subdirectory (PQSWAT demo stores them there) | Matthew Hoops | |
svn-id: r51405 | |||
2010-07-26 | SCI: Fixed menu reset in SCI0/SCI01 games when restarting | Filippos Karapetis | |
svn-id: r51309 | |||
2010-07-24 | SCI: cache Planes for sci32 | Martin Kiewitz | |
svn-id: r51249 | |||
2010-07-22 | SCI: Fixed a bug when loading some saved games (sometimes, the execution ↵ | Filippos Karapetis | |
stack wasn't cleared properly when loading and you couldn't save or restore) svn-id: r51140 | |||
2010-07-20 | SCI: Removed the restoring parameter of the run_vm() function | Filippos Karapetis | |
svn-id: r51076 | |||
2010-07-19 | SCI: don't initialize vocabulary twice | Martin Kiewitz | |
svn-id: r51032 | |||
2010-07-19 | SCI: fix regression of r51027 | Martin Kiewitz | |
we have to reset the parser when switching vocabulary svn-id: r51031 | |||
2010-07-19 | SCI: implement foreign vocabulary support | Martin Kiewitz | |
not fully working, extended chars do not work currently as input svn-id: r51027 | |||
2010-07-15 | SCI: adding support to qfg4 to import qfg3 character data | Martin Kiewitz | |
svn-id: r50911 | |||
2010-07-12 | SCI: Turn global object g_debugState into SciEngine member var | Max Horn | |
svn-id: r50836 | |||
2010-07-10 | SCI: removed unused debug flags, changed fileio debug prints to only happen ↵ | Martin Kiewitz | |
on debugflag "file" svn-id: r50782 | |||
2010-07-03 | SCI: added resetting of SoundCommandParser, so that error()s before that one ↵ | Martin Kiewitz | |
got initialized wont crash svn-id: r50619 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ↵ | Filippos Karapetis | |
it from the EngineState, since it's static throughout the course of a game svn-id: r50484 | |||
2010-06-28 | SCI: More changes to the code for loading from the launcher | Filippos Karapetis | |
- Added support for the LSL2 menu bar object - We no longer need a reference to the init() selector - it's always the first method of the menu bar object svn-id: r50462 | |||
2010-06-28 | Fixed loading of saved games from the launcher | Filippos Karapetis | |
svn-id: r50460 | |||
2010-06-28 | SCI: separated the graphics initialization code a bit | Filippos Karapetis | |
- Moved all of the graphics initialization code on startup inside initGraphics() - Moved all of the screen initialization (resolution, upscaled graphics etc) code inside GfxScreen() svn-id: r50412 | |||
2010-06-27 | SCI: Removed the hack for loading games from the launcher from run_vm(). ↵ | Filippos Karapetis | |
This is now done on startup. This should fix loading from the launcher for LSL6 svn-id: r50406 | |||
2010-06-27 | Made the script initialization/uninitialization methods part of the segment ↵ | Filippos Karapetis | |
manager svn-id: r50402 | |||
2010-06-25 | SCI: Introduce SciGameId enum | Max Horn | |
svn-id: r50273 | |||
2010-06-25 | SCI: Remove SciEngine::getFlags() | Max Horn | |
svn-id: r50272 | |||
2010-06-25 | SCI: detect, if SCI1.1 game is merging or copying palette instead of using ↵ | Martin Kiewitz | |
gameIds. Also prints method used, when using debug command "version" svn-id: r50261 | |||
2010-06-17 | Strict mode: Turned several severe errors (almost all detection related) ↵ | Filippos Karapetis | |
into errors, instead of warnings svn-id: r49972 | |||
2010-06-17 | SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()' | Max Horn | |
svn-id: r49968 | |||
2010-06-17 | SCI: Remove selector_name function, some cleanup | Max Horn | |
svn-id: r49966 | |||
2010-06-17 | SCI: Get rid of duplicate _system member in SciEngine | Max Horn | |
svn-id: r49965 | |||
2010-06-17 | SCI: cleanup | Max Horn | |
svn-id: r49961 | |||
2010-06-17 | Added handling of VMD video files in kResCheck, fixes video playing in GK2 | Filippos Karapetis | |
svn-id: r49913 | |||
2010-06-16 | Hooked the VMD player in kPlayVMD. The VMD videos in the demo of ↵ | Filippos Karapetis | |
Phantasmagoria 1 are shown now (e.g. the intro and the chapter beginning) svn-id: r49912 |