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path: root/engines/sci/sci.h
AgeCommit message (Expand)Author
2017-01-16SCI: Remove unused SciEngine::speechAndSubtitlesEnabled methodColin Snover
2017-01-12SCI32: Add Hoyle5 to the list of game versionsColin Snover
2016-12-03SCI: Update engine status commentColin Snover
2016-11-20SCI: Add code-address breakpoints to debuggerColin Snover
2016-10-20SCI32: Fix QFG4 version commentsColin Snover
2016-09-29SCI32: Add support for kPrintDebugColin Snover
2016-08-19SCI32: Remove CoordAdjuster32, at least for the momentColin Snover
2016-08-19SCI32: Implement kRobotColin Snover
2016-08-19SCI32: Implement SCI32 cursor supportColin Snover
2016-08-15SCI: Move GUI-options to sci.hMartin Kiewitz
2016-08-01SCI32: Implement plane transitions (kSetShowStyle and kSetScroll)Colin Snover
2016-07-11SCI32: Add detection for Hoyle 5 demoColin Snover
2016-07-10SCI32: Implement kPlayVMDColin Snover
2016-07-06SCI: Add detection for the ImagiNation Network (INN) DemoOmer Mor
2016-06-25SCI: Add getGameObjectName to fix compilationMartin Kiewitz
2016-06-21SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine)Colin Snover
2016-06-20SCI32: Rewrite digital audio engineColin Snover
2016-06-19SCI: Split audio sync to its own classColin Snover
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-03-17SCI32: Correct KQ7 version splitColin Snover
2016-03-17SCI32: Clarify game engine version comments for split-version gamesColin Snover
2016-03-08SCI: Split color remapping functionality into a separate classFilippos Karapetis
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
2016-02-23SCI: Improve kAnimate fastcast detection, Remove EQ1 hackMartin Kiewitz
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
2016-01-10SCI: Fix compilation when SCI32 is disabledWillem Jan Palenstijn
2016-01-07SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)Colin Snover
2015-12-29SCI32: split up SCI2.1 into EARLY/MIDDLE/LATEMartin Kiewitz
2015-04-18SCI: add debug level for workaroundsMartin Kiewitz
2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2013-12-04SCI: script patcher is now a separate classMartin Kiewitz
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
2013-10-31SCI: Update ScummVM's game audio options for SCI1.1 CD gamesFilippos Karapetis
2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
2012-10-22SCI: Add the Inside the Chest / Benind the Developer's Shield demoFilippos Karapetis
2012-10-08SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Document syncIngameAudioOptions()Filippos Karapetis
2011-11-29SCI: Fix restarting SCI engine with different SCI versionWillem Jan Palenstijn
2011-10-29SCI: Added a new debug flag, "DebugMode" for SCI32 gamesFilippos Karapetis
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-03SCI: Switch some char* to Common::String&Max Horn
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke