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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sci.h
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Author
2017-06-09
SCI32: Fix audio sync recursion
Colin Snover
2017-04-22
SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32
Colin Snover
2017-04-21
SCI: Improve audio volume & settings sync code
Colin Snover
2017-01-16
SCI: Remove unused SciEngine::speechAndSubtitlesEnabled method
Colin Snover
2017-01-12
SCI32: Add Hoyle5 to the list of game versions
Colin Snover
2016-12-03
SCI: Update engine status comment
Colin Snover
2016-11-20
SCI: Add code-address breakpoints to debugger
Colin Snover
2016-10-20
SCI32: Fix QFG4 version comments
Colin Snover
2016-09-29
SCI32: Add support for kPrintDebug
Colin Snover
2016-08-19
SCI32: Remove CoordAdjuster32, at least for the moment
Colin Snover
2016-08-19
SCI32: Implement kRobot
Colin Snover
2016-08-19
SCI32: Implement SCI32 cursor support
Colin Snover
2016-08-15
SCI: Move GUI-options to sci.h
Martin Kiewitz
2016-08-01
SCI32: Implement plane transitions (kSetShowStyle and kSetScroll)
Colin Snover
2016-07-11
SCI32: Add detection for Hoyle 5 demo
Colin Snover
2016-07-10
SCI32: Implement kPlayVMD
Colin Snover
2016-07-06
SCI: Add detection for the ImagiNation Network (INN) Demo
Omer Mor
2016-06-25
SCI: Add getGameObjectName to fix compilation
Martin Kiewitz
2016-06-21
SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine)
Colin Snover
2016-06-20
SCI32: Rewrite digital audio engine
Colin Snover
2016-06-19
SCI: Split audio sync to its own class
Colin Snover
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-03-17
SCI32: Correct KQ7 version split
Colin Snover
2016-03-17
SCI32: Clarify game engine version comments for split-version games
Colin Snover
2016-03-08
SCI: Split color remapping functionality into a separate class
Filippos Karapetis
2016-03-08
SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
Filippos Karapetis
2016-02-23
SCI: Improve kAnimate fastcast detection, Remove EQ1 hack
Martin Kiewitz
2016-01-22
SCI: add user option for high resolution graphics
Martin Kiewitz
2016-01-14
SCI: Use tick-based timing more consistently
Colin Snover
2016-01-10
SCI: Fix compilation when SCI32 is disabled
Willem Jan Palenstijn
2016-01-07
SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade)
Colin Snover
2015-12-29
SCI32: split up SCI2.1 into EARLY/MIDDLE/LATE
Martin Kiewitz
2015-04-18
SCI: add debug level for workarounds
Martin Kiewitz
2014-11-04
SCI: fix Japanese Space Quest 4 (intro + buttons)
Martin Kiewitz
2014-10-18
SCI: Separate the rest of the detection-only functions
Filippos Karapetis
2014-02-18
SCI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-04
SCI: script patcher is now a separate class
Martin Kiewitz
2013-11-20
SCI: script patch for laura bow 2 for audio+text
Martin Kiewitz
2013-11-01
SCI: improved patcher, inventory patch for kq6/mac
Martin Kiewitz
2013-10-31
SCI: Update ScummVM's game audio options for SCI1.1 CD games
Filippos Karapetis
2013-08-20
SCI: Add support for the King's Questions mini-game
Filippos Karapetis
2012-10-22
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
Filippos Karapetis
2012-10-08
SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions()
Filippos Karapetis
2012-10-08
SCI: Document syncIngameAudioOptions()
Filippos Karapetis
2011-11-29
SCI: Fix restarting SCI engine with different SCI version
Willem Jan Palenstijn
2011-10-29
SCI: Added a new debug flag, "DebugMode" for SCI32 games
Filippos Karapetis
2011-10-28
SCI: Added skeleton code for kEditText (still not working)
Filippos Karapetis
2011-10-26
SCI: Renamed GfxControls to GfxControls16
Filippos Karapetis
2011-09-03
SCI32: Added an initial skeleton structure for the SCI2 text drawing code
Filippos Karapetis
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
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