Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-28 | SCI: Rename _bMultiMidi to _useDigitalSFX and only initialize it inside ↵ | Filippos Karapetis | |
SoundCommandParser | |||
2011-10-20 | SCI: The demo of GK1 has no alternate sound effects. | Filippos Karapetis | |
This fixes the sound effect heard in the "Day 1" screen | |||
2011-10-13 | SCI: Updated a comment inside processPlaySound() | Filippos Karapetis | |
2011-10-12 | SCI: Fixed a long-standing bug in kDoSound(init) | Filippos Karapetis | |
The sound handle should not be set in kDoSound(init), but in kDoSound(play). This is verified against several SCI versions, plus game scripts check if a sound slot is playing primarily by checking its handle. Fixes the sound in Shivers and probably an assortment of other sound related bugs | |||
2011-10-10 | SCI: Mixed Adlib/MIDI mode for audio resources should always be enabled in SCI32 | Filippos Karapetis | |
2011-10-10 | SCI: Fixed menu music in GK1 when multi MIDI is disabled | Filippos Karapetis | |
A regression from commit 9fd66de | |||
2011-09-26 | SCI: Changes to the sound resource initialization code | Filippos Karapetis | |
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available | |||
2011-09-24 | SCI: Always reset hold when starting a new song. Fixes bug #3413589 - "SCI: ↵ | Filippos Karapetis | |
KQ6CD: Game stops responding in the catacombs" kDoSoundSetHold is always called after kDoSoundPlay. A regression from commit 4f3b85f4efc05affb7b4a7080e349360a3352048 | |||
2011-09-23 | SCI: Fixed bug #3413301 - "SCI: KQ6CD: Game stops responding at the bookworm" | Filippos Karapetis | |
2011-08-25 | SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵ | Filippos Karapetis | |
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority(). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | SCI: Clarify comment from rev 5654e12 further | Willem Jan Palenstijn | |
2011-04-28 | SCI: Clarified comment in rev 5654e12 | md5 | |
It's a bad idea to write comments when half asleep :P | |||
2011-04-28 | SCI: Added a more specific workaround for bug #3267956. This fixes bug ↵ | md5 | |
#3291115 - "KQ6: Game freezes when getting paper from web" | |||
2011-04-03 | SCI: Fixed fading-related bugs #3267956 and #3041738 | md5 | |
2011-02-28 | SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107 | md5 | |
While fast forwarding a song, disable its hold value together with any possible sound looping, so that the song won't loop forever. | |||
2011-02-28 | SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace" | md5 | |
Ignore requests to alter a song's hold value while it's being faded, and reset a song's hold value when fading starts. This ensures that the song will actually stop when fading is done and won't keep looping forever. | |||
2011-02-25 | SCI: Changed the fix for the intro of Longbow (bug #3044844) into a hack for ↵ | md5 | |
that scene. Fixes the freeze in LSL6 (bug #3192166). Fading in KQ5 is unaffected by this. | |||
2011-02-24 | SCI: Fixed two bugs related to music fading | md5 | |
- bug #3037594: "KQ5: Music not fading when brigands leave temple" - bug #3044844: "LONGBOW: Intro skips each first verse of song" | |||
2011-01-01 | SCI: debugC calls no longer require a debug level of 2 to show output | Filippos Karapetis | |
svn-id: r55086 | |||
2010-11-25 | SCI: implemented reverb handling and related functionality | Filippos Karapetis | |
svn-id: r54478 | |||
2010-11-25 | SCI: Added support for the alternate Windows MIDI soundtracks of the CD ↵ | Filippos Karapetis | |
versions of EcoQuest, Jones, KQ5 and SQ4 svn-id: r54476 | |||
2010-11-25 | SCI: Fixed digital audio at the beginning of KQ5CD and removed a hack for ↵ | Filippos Karapetis | |
the Windows version svn-id: r54466 | |||
2010-11-24 | SCI: Some renaming and added several TODOs concerning reverb | Filippos Karapetis | |
svn-id: r54461 | |||
2010-11-24 | SCI: some changes to the way reverb is handled | Filippos Karapetis | |
- "Invalid" SCI reverb values (127) are properly handled now - SCI kDoSound(reverb) sets the global reverb (renamed it accordingly) - kDoSound(reverb) can also return the current reverb if no parameter is sent svn-id: r54457 | |||
2010-11-19 | SCI: Moved the Object class in a separate file | Filippos Karapetis | |
svn-id: r54361 | |||
2010-09-06 | SCI: extending comment for prev. commit | Martin Kiewitz | |
svn-id: r52606 | |||
2010-09-06 | SCI: dont play audio on kDoSound in hoyle4 | Martin Kiewitz | |
hoyle4 has garbled audio data svn-id: r52605 | |||
2010-09-06 | SCI: fix regression of r52569 | Martin Kiewitz | |
fade in/out of samples svn-id: r52604 | |||
2010-09-02 | SCI: Show a warning window regarding GM in some games. | Filippos Karapetis | |
Sierra has released a patch adding after market General MIDI support for 8 SCI1 games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If the user has selected the General MIDI music driver in one of these games and no associated MIDI patch is found, show an informational dialog on game startup in order to inform the user to download Sierra's MIDI patch, together with some short instructions. svn-id: r52500 | |||
2010-09-01 | SCI: set master volume correctly | Martin Kiewitz | |
and merge it together with global volume, fixes bug #3053104) svn-id: r52484 | |||
2010-08-18 | SCI: Changed a warning into a debugC | Filippos Karapetis | |
svn-id: r52183 | |||
2010-08-04 | SCI: Turned a warning into a debugC | Filippos Karapetis | |
svn-id: r51738 | |||
2010-08-04 | SCI: fix fadeout on workarounds | Martin Kiewitz | |
svn-id: r51728 | |||
2010-08-02 | SCI: Silenced some sound related warnings. Added an empty function for ↵ | Filippos Karapetis | |
kDoSound(Restore), called when restoring games svn-id: r51661 | |||
2010-08-01 | SCI: kDoSound(mute) behaviour change | Martin Kiewitz | |
svn-id: r51589 | |||
2010-07-29 | SCI: Added back debug output to sound commands | Filippos Karapetis | |
svn-id: r51460 | |||
2010-07-22 | SCI: Cleanup leftovers from the FreeSCI sound code | Filippos Karapetis | |
svn-id: r51178 | |||
2010-07-20 | SCI: renaming kDoSound(resume) to resumeAfterRestore | Martin Kiewitz | |
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058 | |||
2010-07-19 | SCI: disabling kDoSound(StopAll) | Martin Kiewitz | |
this call can't be right, gets called in kq1 several times and would stop background effects svn-id: r51039 | |||
2010-07-19 | SCI: update sample ticker when paused | Martin Kiewitz | |
little adjustment of r51017 svn-id: r51018 | |||
2010-07-19 | SCI: change kDoSound(updateCues) for samples | Martin Kiewitz | |
only set signal when sample was/is playing, fixes qfg2 genie intro svn-id: r51017 | |||
2010-07-18 | SCI: if game starts fading, stops music and later starts music again don't ↵ | Martin Kiewitz | |
resume fading - fixes lsl6 music when going in from swimming pool svn-id: r50995 | |||
2010-07-18 | SCI: adding obj in kDoSound debug output | Martin Kiewitz | |
svn-id: r50994 | |||
2010-07-16 | SCI: adding signatures for 4-parameter variant of kDoSound(sendMidi), needs ↵ | Martin Kiewitz | |
to get figured out how this works - fixes signature mismatch in lsl1 svn-id: r50937 | |||
2010-07-11 | SCI: changing signature for kDoSound(resume) it seems its called right after ↵ | Martin Kiewitz | |
restoring to resume music - which we do already automatically svn-id: r50800 | |||
2010-07-10 | SCI: updated debug output from kDoSound | Martin Kiewitz | |
svn-id: r50781 | |||
2010-07-09 | SCI: move comments and change selector for sci0 sound in kDoSoundPause, also ↵ | Martin Kiewitz | |
allow pausing everything even for sci1early (qfg2 is using it) svn-id: r50765 | |||
2010-07-09 | SCI: actually all sound-sci0 games used a completely different kDoSoundPause ↵ | Martin Kiewitz | |
logic, implement it - fixes all sorts of games not pausing when going to restore menu and more svn-id: r50760 | |||
2010-07-09 | SCI: added currently commented-out pauseSound implementation for some sci0 ↵ | Martin Kiewitz | |
games, allowing integer for that subfunction svn-id: r50759 |