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2013-12-22SCI: improved lb2+kq6 patches (new speech state)Martin Kiewitz
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
2013-12-21SCI: improved one of the kq6 audio+text patchesMartin Kiewitz
KQPrint windows now get closed automatically when in audio+text mode
2013-12-20SCI: final script patcher cleanupMartin Kiewitz
2013-12-20SCI: another kq6 patch for text+audioMartin Kiewitz
fixes cassima textboxes during the ending
2013-12-20SCI: script patcher comment adjustMartin Kiewitz
2013-12-20SCI: even more script patcher cleanupMartin Kiewitz
2013-12-20SCI: script patcher cleanupMartin Kiewitz
2013-12-19SCI: kq6 script patch to fix "drink me" bottleMartin Kiewitz
fixes bug #5252
2013-12-18SCI: debug code to print out kq6 raw lipsync dataMartin Kiewitz
2013-12-18SCI: another kq6 patch for audio+text supportMartin Kiewitz
fixes dialog of man in robe complaining about mints in pawn shop
2013-12-15SCI: patch SQ4 bug with throwing at sequel policeMartin Kiewitz
SQ4 floppy only, Sierra's official patch didn't fix it properly
2013-12-15SCI: pq1vga script patch to fix map restore bugMartin Kiewitz
fixes bug #5016
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame.
2013-12-11SCI: Add detection for Torin MacMatthew Hoops
2013-12-11SCI: rave support (KQ6 hires portrait lip sync)Martin Kiewitz
Thanks to wjp and [md5] for helping
2013-12-10SCI: Add handling for the RAVE resource type, found in KQ6CDFilippos Karapetis
This contains the sync data in the Windows version of KQ6CD. Note that currently the sync36 resource is 2 bytes bigger (it contains 2 bytes from the RAVE resource). Some test code has also been added to dump the RAVE sync resources
2013-12-08SCI: Revert "+xx" to "+ xx" changes in 6f2e88136b20fb02d38cd594611c865f44fe8e1a.Johannes Schickel
After discussing with m_kiewitz that these have been intentional.
2013-12-08SCI: Fix formatting in engine/script_patches.cpp.Johannes Schickel
Powered by astyle and some manual work to avoid breaking multiple statement lines into multiple lines consisting of single statements.
2013-12-08SCI: Make all script patch related global data static.Johannes Schickel
2013-12-08SCI: Constify selectorNameTable.Johannes Schickel
2013-12-08SCI: Make all global script patch signatures const.Johannes Schickel
2013-12-08SCI: improve kq6 audio+text patch to include guard2Martin Kiewitz
2013-12-08SCI: only apply audio+text patch to KQ6 CD+LB2 CDMartin Kiewitz
2013-12-08SCI: sci.cpp updated b/c KQ6 audio+text supportMartin Kiewitz
2013-12-08SCI: another script patch for KQ6 text+audio supportMartin Kiewitz
fixes hires issues
2013-12-07SCI: more patches for KQ6 audio+text supportMartin Kiewitz
2013-12-07SCI: added kq6 patch for audio+text, not 100% doneMartin Kiewitz
2013-12-04Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2013-12-04SCI: script patcher is now a separate classMartin Kiewitz
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-11-23SCI: Make fade signal version check more preciseWillem Jan Palenstijn
2013-11-23SCI: Fix SCI1late fade complete signalWillem Jan Palenstijn
This fixes duplicate music playing in LauraBow2CD (#6462)
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-11-22SCI: script patcher bug numbers to the new onesMartin Kiewitz
comment changes only
2013-11-21SCI: script patch for laurabow2 to fix system menuMartin Kiewitz
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: changed workaround for lb2 audio+text patchMartin Kiewitz
2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
fixes bug #6457
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz