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2013-10-30SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cubeFilippos Karapetis
This also fixes bug #3615121
2013-10-30SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 3"
2013-10-30SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 2"
2013-10-30SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error"Filippos Karapetis
2013-10-30SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber ↵Filippos Karapetis
signature mismatch"
2013-10-30SCI: Handle objects with a dot in their nameFilippos Karapetis
An example is the object 'dominoes.opt' in Hoyle 3, script 101
2013-10-30SCI: Fix script bug #3615118 in Crazy Nick's Laura BowFilippos Karapetis
2013-10-29SCI: kq6 cd inventory stack overflow script patchMartin Kiewitz
fixes bug #3293954
2013-10-04SCI: Add the German version of EcoQuest 2 (bug #3615072)Filippos Karapetis
2013-10-02SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2Filippos Karapetis
2013-10-02SCI: Blacklist the SQ4CD 1.2 NRS patchFilippos Karapetis
In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-22SCI: revert fix music start codeMartin Kiewitz
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21SCI: fix for heap corruption during lsl3 endingm-kiewitz
2013-09-21Merge branch 'master' into sci_midiparserWillem Jan Palenstijn
Conflicts: engines/sci/sound/midiparser_sci.cpp
2013-09-21SCI: fix dataInc signalling fixes bug #3035159m-kiewitz
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
2013-09-21SCI: Handle !fireEvents in processEventWillem Jan Palenstijn
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-09-21SCI: Add source of the checksums for RAMA GermanFilippos Karapetis
2013-09-21SCI: Add detection entry for the German version of RAMAEnrico Horn
2013-09-21AUDIO: Simplify SCI inFastForward flag by moving it to MidiParserWillem Jan Palenstijn
2013-09-21SCI: Move MIDI event processing out of parseNextEventWillem Jan Palenstijn
2013-09-19SCI: Fix too strict assert triggering in LSL5Willem Jan Palenstijn
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn
2013-09-18SCI: QfG1VGA script patch fixes bug #3585793m-kiewitz
2013-09-17SCI: PQ1 script patch, fixes gun locker crashm-kiewitz
fixes bug #3303802 / bug #3036933
2013-09-17SCI: script patch for larry 2 - fixes no points granted when wearing ↵m-kiewitz
parachute - was a sierra script bug - fixes bug #3614419
2013-09-16SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a ↵m-kiewitz
cheetaur returned the text for saurus rex, fixes bug #3604943
2013-09-16SCI: longbow intro night rider fix (with help of wjp) - seems to fix bug 3489094m-kiewitz
2013-09-15SCI: fix tabs in last commitm-kiewitz
2013-09-15SCI: disable signals when resuming music, so that debugger will work ↵m-kiewitz
properly for longbow intro
2013-09-12Merge pull request #378 from lordhoto/pluggable-engines-translationsJohannes Schickel
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis
2013-08-23SCI: Fix several script bugs in Hoyle 4 (Bridge)Filippos Karapetis
This also fixes bug #3361925 - "SCI: HOYLE4: Crash in bridge"
2013-08-23SCI: Give more verbose error messages on arithmetic errorsFilippos Karapetis
2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
This can be found in the KQ collection
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-08-19SCI: Fix bug #3614914 - "SCI: Castle of Dr Brain Spanish crashes after ↵Filippos Karapetis
Computer Room" Ignore the unused x/y displacement fields of cels embedded in pics. Dr. Brain Spanish, pic 261 contains garbage in these fields (probably left overs)
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-07Merge pull request #365 from lordhoto/protected-pixelsJohannes Schickel
Make Graphics::Surface::pixels protected.
2013-08-06SCI: Add another version of Jones CD (bug #3614668)Filippos Karapetis
2013-08-03SCI: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03SCI: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-30SCI: Add a hack to fix the inventory in GK1Filippos Karapetis
For some reason, the top left nsRect coordinates get swapped in the GK1 inventory screen, investigate why
2013-07-19SCI: Add FIXMEWillem Jan Palenstijn
2013-07-14JANITORIAL: Remove trailing whitespaceSven Hesse