Age | Commit message (Collapse) | Author |
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The Feature class uninit'd workaround needs to be extended to all levels of inheritance.
svn-id: r51527
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and adding workaround for pq2 when showing windows with pictures
change to kAddToPic fixes bad coordinates of cels when restoring the game (should also fix lsl2)
svn-id: r51526
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svn-id: r51523
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Since I got no response to my mail to -devel, I just assume that there is
no specific reason for using rand() in SCI.
As explained in my mail to -devel about why SCI uses rand, this might allow
SCI to work with our event recording, when that ever gets finished.
I adapted kRandom so that it also supports negative random numbers. And
furthermore that the toNumber argument is smaller than the fromNumber
argument. I am not sure whether that really happens though, but it should
be safer to have this. I marked that place with an TODO/CHECKME.
svn-id: r51521
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fixes crash in sq5 with elevator on goliath
svn-id: r51520
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svn-id: r51518
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The SCI Studio function library incorrectly calls kDeviceInfo with one parameter to get the current device.
svn-id: r51514
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fixing regressions of r51511&51512 and cleaning up as well - for sq5
svn-id: r51513
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(sq5 some dialog boxes again using wrong font in rare cases)
svn-id: r51512
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fixes incorrect window proportions in sq5 when hailing ship at clorox II
svn-id: r51511
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adding comments as well
svn-id: r51510
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svn-id: r51509
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op_mod for SCI01 and newer games. Fixes the
battlecruiser mini-game in SQ5. Many thanks
to lskovlun, wjp and m_kiewitz for their
joined effort on this issue
svn-id: r51508
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svn-id: r51506
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bigger number, just in case
svn-id: r51505
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changing the return value of the workarounds made for bugs #3036274 and #3035068. The game scripts perform lt on the uninitialized temp, and if it's smaller than expected they start removing journal entries
svn-id: r51504
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adding primitive support to just set the cursor to the required view resource, nothing else implemented yet
svn-id: r51501
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showing warning about unsupported mag-cursor when argc = 10 is used
removing argc = 9 support, must have been a script bug somewhere
svn-id: r51500
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for kDoAudio subop 13
svn-id: r51499
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svn-id: r51498
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crash from bug #3034973 - "PHARKAS: Crash early in game'
svn-id: r51497
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svn-id: r51496
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svn-id: r51494
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console", along with a related bug after giving an answer through the hand code
svn-id: r51486
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hoyle 3 is using kCanBeHere, but it has cantBeHere and canBeHere selectors so our auto detection would fail
it also has a cantBeHere stub in Actor, thus it won't set acc at all. We reset acc because of that before calling cantBeHere selector (!) of the actors (canBeHere isnt used) so that we wont get a collision otherwise because acc is non zero when calling kDoBresen (fixes all sorts of bugs, clone2727 should clean it up :P
svn-id: r51485
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this properly should make credits etc. appear and solve all the other issues that clone submitted)
svn-id: r51484
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use 'logkernel DoSound' on to log calls to all kDoSound subfunctions. use 'logkernel DoSoundPlay' to log calls to kDoSound(play)
svn-id: r51483
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we shouldnt react on hold midi data when no actual hold was called, fixes eq2/amulet problem (bug #3035392)
svn-id: r51482
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the "completed" case removed in rev #50921 for Hoyle 3
svn-id: r51479
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This fixes two fan games: Al Pond 2 and Aquarius. The original interpreter did this as well.
svn-id: r51477
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svn-id: r51476
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svn-id: r51475
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KQ5 workaround, as there could be an issue
with other non-English versions, too (e.g.
the Spanish floppy version)
svn-id: r51472
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Fixes bug #3035396 - "KQ5: Crash when start the game"
svn-id: r51471
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crashes after title", together with a related
problem (kRedrawBox is called erroneously with
an additional parameter when any dialog is
closed)
svn-id: r51470
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svn-id: r51469
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svn-id: r51463
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svn-id: r51460
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credits (bug #3036154)
svn-id: r51459
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contained in multiple polygons, otherwise we'll end up in an infinite loop
svn-id: r51458
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svn-id: r51457
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commented out a related unused variable in kSetQuitStr
svn-id: r51456
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with a similar problem later on while talking to the king
svn-id: r51455
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svn-id: r51451
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multiple polygons, while running the avoidpath algorithm (or we'll end up in an infinite loop). Fixes bug #3036299 - "LB2CD: Game Hangs at Speakeasy"
svn-id: r51450
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svn-id: r51448
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svn-id: r51446
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svn-id: r51445
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svn-id: r51444
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#3036274, "LB2CD: Crash in Police Station, asking about Ziggy"
svn-id: r51443
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