Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-29 | SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6 | Colin Snover | |
2016-09-29 | SCI32: Rewrite kArray & kString | Colin Snover | |
This change invalidates earlier SCI32 save games, which separated arrays and strings in an incompatible manner. Old save games contain invalid references to a string segment which no longer exists, and contain incompatible array structures that lack critical type information. | |||
2016-09-29 | SCI32: Add a trap for invalid calls to kNumCels | Colin Snover | |
2016-09-29 | SCI: Improve debugging output for selector failures | Colin Snover | |
2016-09-29 | SCI: Generalize code for getting information on the current call | Colin Snover | |
2016-09-29 | SCI: Fix whitespace | Colin Snover | |
2016-09-29 | SCI: Fix typo in debugger help | Colin Snover | |
2016-09-29 | SCI32: Fix buffer overflow when drawing border to a tiny text bitmap | Colin Snover | |
2016-09-29 | SCI32: Improved game resolution detection | Colin Snover | |
2016-09-29 | SCI: Put CD flag on CD games | Colin Snover | |
2016-09-29 | SCI32: Skip SEQ playback if file not found | Colin Snover | |
CID 1361588. | |||
2016-09-29 | SCI32: Fix incorrect use of speedThrottler in Video32 | Colin Snover | |
The sleep values for video playback are the amount of time until the next frame needs to be displayed, whereas speedThrottler is used to ensure that a given amount of time always elapses between two triggered speedThrottler calls. | |||
2016-09-29 | SCI: Move SciEngine::sleep to correct source file | Colin Snover | |
2016-09-29 | SCI32: Fix incorrect warnings about unlocking type 140 | Colin Snover | |
This type in SSCI corresponds to Wave resources, but since ScummVM does not differentiate between Wave and Audio resources, just say it's an Audio resource type, not an Invalid resource type. | |||
2016-09-29 | SCI32: Explicitly instantiate MIN/MAX templates | Colin Snover | |
2016-09-29 | SCI32: Update screen on frameout, instead of in the event loop | Colin Snover | |
2016-09-29 | SCI32: Fix kShowStyleNone transitions | Colin Snover | |
2016-09-29 | SCI32: Guard against dynamic_cast failure | Colin Snover | |
CID 1361762, 1361763, 1361764, 1361765. | |||
2016-09-29 | SCI32: Fix off-by-one error | Colin Snover | |
CID 1361599. | |||
2016-09-29 | SCI32: Fix memory leak | Colin Snover | |
CID 1361032. | |||
2016-09-29 | SCI32: Fix potential null pointer dereference | Colin Snover | |
CID 1361026. | |||
2016-09-29 | SCI32: Fix potential null pointer dereference | Colin Snover | |
CID 1357041. | |||
2016-09-29 | SCI32: Fix typo | Colin Snover | |
CID 1361007. | |||
2016-09-29 | SCI32: Fix potential null pointer dereference | Colin Snover | |
CID 1351620. | |||
2016-09-21 | SCI: Fix kernel signature comment | Martin Kiewitz | |
2016-09-18 | SCI: Add lsl3 amiga detection checksums | Dan Church | |
Game reports v1.027, 1990-01-27. | |||
2016-09-18 | SCI: Add qfg1vga script patch to fix bug #9558 | Martin Kiewitz | |
This solves a game bug, that also happens when using the original interpreter, during the time where Brutus and Bruno meet at the shooting range. | |||
2016-09-09 | SCI32: Fix GK1 day 5 script patch | Martin Kiewitz | |
The previous patch made ego not getting the drum book anymore. | |||
2016-09-08 | SCI32: Add script patch for fixing game dialogue error on day 5 | Martin Kiewitz | |
Special thanks, credits and kudos to sluicebox on IRC, who did a ton of research on this and even found this game bug originally. | |||
2016-08-30 | SCI: Add missing parentheses to SIG/PATCH macros | Willem Jan Palenstijn | |
2016-08-28 | SCI32: Fix rendering of non-ASCII characters | Colin Snover | |
2016-08-28 | SCI32: Add script patch for Gabriel Knight 1 script bug day 10 | Martin Kiewitz | |
Day 10 - when dressing up. Right after that Gabriel turns around, which went on endlessly in ScummVM. In the original engine kNumCels is broken and returns in special cases basically random data instead of 0. We return 0, which caused the cycler to never end, because the scripts asked to cycle until cel -1. | |||
2016-08-28 | SCI32: Fix incorrect/missing cursor after restoring a save game | Colin Snover | |
2016-08-27 | SCI32: Allow invalid bitmap references to be passed to kBitmapDestroy | Colin Snover | |
SSCI explicitly ignored invalid references passed to this function. Fixes GK1 room 410, when using the Rada Drum book on the drummer. | |||
2016-08-26 | SCI32: Fix warning | Willem Jan Palenstijn | |
2016-08-26 | SCI: Add a sanity check in wrapFilename(), as in unwrapFilename() | Filippos Karapetis | |
2016-08-25 | SCI: Make kFileIORename use wrapped filenames | Willem Jan Palenstijn | |
This fixes deleting savegames in Phantasmagoria 1. | |||
2016-08-25 | SCI32: Add a workaround when starting a new game in Phantasmagoria | Filippos Karapetis | |
This workaround is needed when starting a new game from a chapter after the first one | |||
2016-08-25 | SCI32: Also handle chase.dat in Phantasmagoria like phantsg.dir | Filippos Karapetis | |
This file is used during the chase sequence, and needs the same read/write logic as phantsg.dir | |||
2016-08-25 | SCI32: Remove the warning about already opened robot files | Filippos Karapetis | |
This happens all the time in Phantasmagoria, with no ill side-effects | |||
2016-08-25 | SCI32: Fix the signature of kDoAudioCritical, and add documentation | Filippos Karapetis | |
This is used in Phantasmagoria, chapter 3, nursery (room 14200), during the "ghost lullaby" event. It is used to make the lullaby sound exclusive, but it really doesn't make any major difference. Also, the documentation has been adjusted to contain this information. Finally, the documentation has been adjusted to use 80 columns | |||
2016-08-24 | SCI32: Remove extra ! in error message | Colin Snover | |
2016-08-24 | SCI32: Fix incorrect boolean operator | Colin Snover | |
2016-08-24 | SCI32: Remove error check for negative celNo | Colin Snover | |
Negative cel numbers are exploited by at least the hi-res mode of PQ4CD. | |||
2016-08-24 | SCI32: Add workarounds for a bug in Torin, in an animation of Lycentia | Filippos Karapetis | |
2016-08-23 | SCI32: Fix crash in Torin, chapter 4, catapult scene (via ScreenItem) | Filippos Karapetis | |
loopNo/celNo are set to unsigned integers in ScreenItem::setFromObject in SSCI, thus their value will be adjusted when it's negative, like in this case | |||
2016-08-23 | SCI32: Allow kListAt to reference an empty list | Filippos Karapetis | |
Happens in Torin when examining Di's locket in chapter 3 | |||
2016-08-23 | SCI32: Add a workaround for an uninitialized variable in Torin | Filippos Karapetis | |
2016-08-23 | SCI32: Explicitly abord kEachElementDo when a game is being loaded | Filippos Karapetis | |
This is a better check than the one in commit 3d1f1a3a21 | |||
2016-08-23 | SCI32: Update the SCI2/SCI2.1 games that use global 90 for speech/subs | Filippos Karapetis | |