Age | Commit message (Collapse) | Author |
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Fixes bug #11137
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Fixes bug #11135
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Fixes QFG game titles appearing on import screens when no character
files exist but save files exist that match fileMask
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- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently.
- SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread.
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Fixes bug #10754
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Fixes bug #11089
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Bug #7050
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Fixes bug #11086
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Fixes bug #10255
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Fixes a large number of script bugs surrounding the door to
the argument between Katrina and Ad Avis in the great hall.
This fixes floppy-only bugs, CD regressions, and message
responses which were broken in all versions.
As part of this, the audio for two messages is now available
in the CD version for the first time.
Bug #10799
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Fixes previous commit
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Fixes bug #11081
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Fixes the KQ6 Mac peppermint cave room
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Fixes bug #11077
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Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE.
Fixes bug #10244. SQ4 localized floppy versions depend on this when getting
in the orange ship, they fade music and wait for the volume to reach zero.
Confirmed against asm that this is not in SQ4 floppy (early) but is in
LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late).
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Fixes #11070
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Trac #11062
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Fixes bug #10748
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Graphics::Cursor
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Fixes bug #11055
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(add another mutex lock)
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- Backport some code of waltervn's fork at his recommendation (taken from 97604200 and 4c3bfee5). That code has caught some bitrot and I were too lazy to manually resolve the merge conflicts. All changes have been re-checked with disasm.
- Add initTrack() implementation for SCI0 EARLY/LATE
- Minor cleanup
- Please note that this commit does not fix any shortcomings of the SCI sound engine
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After implementing such a dialog into the fb01 driver it did make sense to me to also have this as a feature for all other aftermarket drivers/patches.
So now the sound drivers can report missing files after the failed open() call which will then be displayed in a dialog. Which will at least be more helpful than our usual error messages...
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Fix SCI0 (LATE/EARLY) variants of the driver which were broken (didn't play at all). This might be of my own doing, since I introduced the initTrack() method into the driver class and the fb01 driver didn't have one so far.
SCI1 didn't seem to require much fixing. I modified some things according to my findings in the driver disasms. QFG2 and JONES seem to be fine. I am not too happy with KQ5. It has volume issues, but they might be present in the original, too.
I also added an isOpen() check and a mutex to avoid threading issues. When aborting SCI (either quitting ScummVM or returning ot the launcher) while using the fb01 driver I frequently (more often than not) got the assert from backends/midi/windows.cpp, line 95. This fixes that.
I've done plenty of checks and experiments with the sound bank initialization. But I found no bugs or possible improvements there. Hard to tell whether the sound is right. That device seems to have a mind of its own...
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Pitchwheel and channel volume settings need to be updated when the channels get reassigned.
This bug caused faulty music at least in KQ5 when walking from the dwarves scene into the harp playing tree scene.
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Remove room number from swimAndShoot room 411 workarounds to be consistent
with room 410 and handle case where script runs after room number changes
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Fixes bug #11042
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Fixes bug #11039
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This special debug build was salvaged by Clint Basinger ("LGR")
from an IBM PCjr that was previously owned by Ken Williams from
Sierra On-Line.
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Fixes bug #9681
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Fixes bug #11028
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Fixes bug #11027
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(This triggered an assert in PQ2 at the airport. I've added a warning instead, since the original driver has no handling for that sort of thing. Invalid programs will simply point into invalid memory blocks)
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Fixes bug #11026
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I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused).
I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing.
The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC.
SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE.
SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
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Fixes bug #11025
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Fixes CAMELOT bug #11024
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