aboutsummaryrefslogtreecommitdiff
path: root/engines/sci
AgeCommit message (Collapse)Author
2019-06-26SCI32: Fix QFG4CD Grooper crashes at inn and monolithsluicebox
Fixes bugs #10747, #10760
2019-06-25SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000sluicebox
2019-06-24SCI32: Fix QFG4 Wraith fan-patch, bug #10711sluicebox
2019-06-23SCI32: Add QFG4 workaround for glide spell messagesluicebox
2019-06-23SCI32: Fix QFG4 Monastery door lockup, bug #10994sluicebox
2019-06-23SCI32: Fix QFG4 town gate at night, bug #10995sluicebox
2019-06-23SCI: Split out duplicated color remapping codeKawa-oneechan
2019-06-23SCI: Add some more SCI11+ featuresKawa
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file.
2019-06-21ALL: revert accidental commitsathrxx
2019-06-21hhathrxx
2019-06-21SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-06-21SCI: (PC98 audio driver) - base tempo correctionathrxx
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-06-21SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-06-21SCI32: Fix QFG4 Ad Avis end-game bugssluicebox
Fixes bugs #10835, #10844, #10989
2019-06-17SCI: Fix SQ4 Sequel police electronics store bugssluicebox
Fixes lockup, animation, and flag bugs when hiding in the electronics store, bug #10977
2019-06-17SCI32: Fix QFG4CD Domovoi inn events, bug #10978sluicebox
2019-06-16SCI: Fix regression in message workaroundssluicebox
Reverts an unintended change to the message recursion loop introduced in 56ea963cea3cdf04c44d3d6f545df664f4a27e8d that breaks the message stack
2019-06-16SCI: Fix SQ4 Monolith Burger door message, bug #10976sluicebox
2019-06-14SCI: Fix FPFP reappearing items, bug #10975sluicebox
Fixes two similar bugs where inventory items reappear after being used due to incorrect or missing flag checks
2019-06-13SCI: Add FPFP message workaroundssluicebox
2019-06-13SCI: Fix SQ4 Sock's Sequel police crash, bug #10974sluicebox
2019-06-10SCI: Fix SQ4 Big & Tall missing room messagesluicebox
2019-06-09SCI: Add SQ4 workaround for Sequel Police shootingsluicebox
2019-06-09SCI: Create message workaround systemsluicebox
Adds a new workaround system for known broken messages and their corresponding audio and sync resources. This replaces all special cases in c++ and several script patches with data structures and generic handling. Common message bugs: - Wrong tuple requested by game script - Wrong tuple in message resource - Wrong message text that exists in another record - Missing message text - Audio or sync resource with different tuple than message
2019-06-09SCI: Replace SQ4 script patch with workaroundsluicebox
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
Fixes bug #10969
2019-06-08SCI: Update SQ4 Sequel Police patch for arcadesluicebox
2019-06-07SCI: Fix SQ4 sewer tunnel lockup, bug #10970sluicebox
2019-06-06SCI: Fix backend events treated as keyboard eventssluicebox
Prevents backend events such as EVENT_SCREEN_CHANGED from being misinterpreted as SCI keyboard events
2019-05-27SCI: Fix MSVC warningsFilippos Karapetis
- Remove unused parameters - Initialize potentially uninitialized variables - Use Common::String instead of a fixed buffer - Remove redundant parentheses - Change float suffix to be uppercase - Fix spacing - Fix integer left shifts with boolean variables - Fix potential division by zero - Fix missing breaks
2019-05-26SCI: Fix FPFP CD 'Dummy Msg' message textssluicebox
Fixes 17 message texts, bug #10964
2019-05-24SCI: Fix QFG4 random revenant kopeks, bug #10966sluicebox
2019-05-23SCI: Fix QFG4 Runes puzzle, bug #10965sluicebox
2019-05-21SCI: Add QFG4CD workaround for searching monsterssluicebox
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793
2019-05-12SCI: Remove unnecessary two-phase GfxCursor initialisationColin Snover
2019-05-12SCI32: Fix invalid calls to SCI16 graphics codeColin Snover
2019-05-12SCI: Disable FPFP Mac script that uses missing viewsluicebox
Fixes bug #10954
2019-05-12SCI: Fix QFG1VGA dagger game lockup and errorsluicebox
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958
2019-05-02SCI: Change sendMidiCommand non-midi error to warnsluicebox
FPFP calls kDoSound SendMidi on non-midi sounds. Fixes bug #10952
2019-05-01SCI: Handle recursive view loop referencessluicebox
Fixes bug #10953 in FPFP
2019-04-28SCI: (PC98 sound driver) - fix channel assignment bugathrxx
2019-04-27SCI: Fix QFG1VGA Mac giant fight, bug #10948sluicebox
2019-04-26SCI: Fix QFG1VGA Mac great hall, bug #10945sluicebox
2019-04-24SCI: Fix QFG1VGA Thieves Guild cashier, bug #10939sluicebox
2019-04-24SCI: Fix QFG1VGA inventory weight warn, bug #10942sluicebox
Fix a script bug that breaks the game when picking mushrooms or other actions if they trigger an inventory weight warning
2019-04-22SCI: Add QFG1VGA detect-magic workaround for Giantsluicebox
2019-04-20SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937sluicebox
2019-04-20SCI: Update QFG1VGA speed test patch for Macsluicebox
Updates the speed test patch to work with the newer and significantly different Mac version