Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-14 | SCI: use diff. PC98 word wrap tables for SCI0/01/1 | Martin Kiewitz | |
also added even more comments about details of word wrapping SCI0 (PQ2) and SCI1 (Brain/KQ5/SQ4) got their own table now | |||
2015-12-13 | SCI: add difference for SCI1 PC-98 word-wrapping | Martin Kiewitz | |
fixes small issue in Castle of Dr. Brain PC-98 Japanese room 120, when looking at the table Also added a few comments to Japanese word wrapping code | |||
2015-12-13 | SCI: detection for Castle of Dr. Brain PC-9801 JP | Martin Kiewitz | |
also known as Dr. Brain Puzzle no Shiro | |||
2015-11-11 | SCI: add another Torin's Passage version | Martin Kiewitz | |
German 1.0 | |||
2015-10-16 | SCI: Remove non-ascii character | Willem Jan Palenstijn | |
2015-08-02 | SCI: implement frame skipping for all transitions | Martin Kiewitz | |
should hopefully fix transitions being too slow on some systems | |||
2015-07-13 | SCI: Fix object init in SCI3 scripts which are larger than 64kb | Filippos Karapetis | |
2015-07-10 | SCI: add Japanese Lighthouse SCI3 detection entry | Martin Kiewitz | |
2015-07-10 | SCI: Fix wording for commit fc14641 | Filippos Karapetis | |
2015-07-10 | SCI: Enable the save game menu option when dying in PQ2 - bug #6875 | Filippos Karapetis | |
This uses the same hack as the one used to reset the menus in Jones. I've tested some more SCI games, and they don't disable menu entries when loading a game. Hopefully, Jones and PQ2 are the only ones | |||
2015-07-07 | SCI: Delete OPL when init fails | Walter van Niftrik | |
2015-07-07 | SCI: Check OPL init return code | Walter van Niftrik | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | SCI: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-06-15 | SCI: rename GAMEOPTION_EGA_UNDITHER name + desc | Martin Kiewitz | |
Original name + description were inaccurate. We don't actually do undithering (besides the view undithering), but we instead skip the EGA dithering code. | |||
2015-06-06 | AUDIO: Make makeAIFFStream return a RewindableAudioStream | Matthew Hoops | |
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast | |||
2015-06-04 | SCI: Only use makeAIFFStream instead of loading the sound twice | Matthew Hoops | |
2015-05-18 | SCI: sq4cd: extend skateorama workaround bug #6853 | Martin Kiewitz | |
2015-05-18 | SCI: sq4cd scriptpatch clothes change points #6866 | Martin Kiewitz | |
script patch, so that points are awarded, when changing back clothes. You have to clean out the bank account again, because that's the problematic script. Also happened in original interpreter. Only happened for Space Quest 4 CD worked in floppy | |||
2015-05-18 | SCI: add game & int version to hoyle 1 amiga | Martin Kiewitz | |
2015-05-18 | SCI: Reenable an English Amiga version of Hoyle 1 (bug #6870) | Filippos Karapetis | |
2015-05-17 | SCI: identifyOffsets() counter variables | Martin Kiewitz | |
2015-05-17 | SCI: qfg1vga: fix script patch sneak into castle | Martin Kiewitz | |
The original script patch only worked when speed slider was all the way up. | |||
2015-05-15 | SCI: adjust SCI3 offset identify thx lskovlun | Martin Kiewitz | |
2015-05-14 | SCI: add SCI3 support for debug cmd scro | Martin Kiewitz | |
2015-05-14 | SCI: add said-details to script_said debug cmd | Martin Kiewitz | |
2015-05-14 | SCI: debug commands scro, scrs and script_said | Martin Kiewitz | |
implement string collecting for SCI3 implement object offset collecting for SCI0-SCI2 implement said-str offset collecting for SCI0-SCI1 add new debug command scro / script_objects add new debug command script_said string without terminating NUL now a warning the latter happens in qfg2 for amiga room 84 | |||
2015-05-14 | SCI: change qfg2 saurus ride script patch | Martin Kiewitz | |
the original script patch messed up room changes | |||
2015-05-14 | SCI: Restore xs after calling run_vm from debugger | Willem Jan Palenstijn | |
This fixes possible gamestate corruption when using 'send' in the debugger to call methods. | |||
2015-05-05 | SCI: add qfg2 airElemental workaround - bug #6859 | Martin Kiewitz | |
2015-05-04 | SCI: fix bug in new string identifying code | Martin Kiewitz | |
fixes string identifying in mac SCI1.1 games | |||
2015-05-04 | SCI: Scripts: identify strings + debug command | Martin Kiewitz | |
debug command is called "script_strings" / "scrs" | |||
2015-05-03 | SCI: Handle pronouns in parser | Willem Jan Palenstijn | |
When parsing a sentence, its type 0x142 word (presumably the object) is now stored. Any pronouns (type 0x080) are then automatically replaced by this stored word. | |||
2015-05-03 | SCI: Clarify function name | Willem Jan Palenstijn | |
2015-05-02 | SCI: lsl5 script patch to fix game breaking bug | Martin Kiewitz | |
fixes green card phone number also calling limo at the same time bug for the English PC 1.000 release. | |||
2015-04-27 | SCI: move SCI32 plane clear to gamestate_restore() | Martin Kiewitz | |
2015-04-27 | SCI: immediate restore now uses delayed restore | Martin Kiewitz | |
instead of the old hackish method | |||
2015-04-26 | SCI: restore: clear screen when restoring | Martin Kiewitz | |
primarily to clear kPortrait graphics in kq6 when restoring during portrait animation | |||
2015-04-26 | SCI: restore: reset ports before loading memory | Martin Kiewitz | |
otherwise we could free hunk space of the loaded saved game | |||
2015-04-26 | SCI: remove unused code in SciEngine::loadGameState() | Martin Kiewitz | |
2015-04-26 | SCI: implement delayed restore via ScummVM menu | Martin Kiewitz | |
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie | |||
2015-04-26 | Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"" | Willem Jan Palenstijn | |
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e. | |||
2015-04-26 | SCI: Stop processing in kGetEvent after loading | Willem Jan Palenstijn | |
getSciEvent can trigger the main ScummVM menu, which can trigger loading a game, which will invalidate the game state that kGetEvent is operating on. Other kernel functions may still have the same problem, and a better solution may be necessary. | |||
2015-04-25 | SCI: script patch qfg2 saurus freeze - bug #5156 | Martin Kiewitz | |
getting back on saurus in the desert by typing command "ride" freezes the game. This patch fixes the issue. Attention: difficult bug to fix, may cause issues | |||
2015-04-25 | SCI: script patch for sq4cd, walk in bug #5468 | Martin Kiewitz | |
walk right up in the first room, only for SQ4 CD | |||
2015-04-24 | SCI: qfg1vga script patch 4 stag dagger bug #6135 | Martin Kiewitz | |
fixes animation issue when throwing a dagger at white stag in room 77 | |||
2015-04-23 | SCI: fix Camelot save on map screen bug #6744 | Martin Kiewitz | |
don't put restored script windows into _windowList[] | |||
2015-04-21 | SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjp | Martin Kiewitz | |
2015-04-21 | SCI: fix bug in new workaround sig code | Martin Kiewitz | |