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2019-06-16SCI: Fix SQ4 Monolith Burger door message, bug #10976sluicebox
2019-06-14SCI: Fix FPFP reappearing items, bug #10975sluicebox
Fixes two similar bugs where inventory items reappear after being used due to incorrect or missing flag checks
2019-06-13SCI: Add FPFP message workaroundssluicebox
2019-06-13SCI: Fix SQ4 Sock's Sequel police crash, bug #10974sluicebox
2019-06-10SCI: Fix SQ4 Big & Tall missing room messagesluicebox
2019-06-09SCI: Add SQ4 workaround for Sequel Police shootingsluicebox
2019-06-09SCI: Create message workaround systemsluicebox
Adds a new workaround system for known broken messages and their corresponding audio and sync resources. This replaces all special cases in c++ and several script patches with data structures and generic handling. Common message bugs: - Wrong tuple requested by game script - Wrong tuple in message resource - Wrong message text that exists in another record - Missing message text - Audio or sync resource with different tuple than message
2019-06-09SCI: Replace SQ4 script patch with workaroundsluicebox
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
Fixes bug #10969
2019-06-08SCI: Update SQ4 Sequel Police patch for arcadesluicebox
2019-06-07SCI: Fix SQ4 sewer tunnel lockup, bug #10970sluicebox
2019-06-06SCI: Fix backend events treated as keyboard eventssluicebox
Prevents backend events such as EVENT_SCREEN_CHANGED from being misinterpreted as SCI keyboard events
2019-05-27SCI: Fix MSVC warningsFilippos Karapetis
- Remove unused parameters - Initialize potentially uninitialized variables - Use Common::String instead of a fixed buffer - Remove redundant parentheses - Change float suffix to be uppercase - Fix spacing - Fix integer left shifts with boolean variables - Fix potential division by zero - Fix missing breaks
2019-05-26SCI: Fix FPFP CD 'Dummy Msg' message textssluicebox
Fixes 17 message texts, bug #10964
2019-05-24SCI: Fix QFG4 random revenant kopeks, bug #10966sluicebox
2019-05-23SCI: Fix QFG4 Runes puzzle, bug #10965sluicebox
2019-05-21SCI: Add QFG4CD workaround for searching monsterssluicebox
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793
2019-05-12SCI: Remove unnecessary two-phase GfxCursor initialisationColin Snover
2019-05-12SCI32: Fix invalid calls to SCI16 graphics codeColin Snover
2019-05-12SCI: Disable FPFP Mac script that uses missing viewsluicebox
Fixes bug #10954
2019-05-12SCI: Fix QFG1VGA dagger game lockup and errorsluicebox
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958
2019-05-02SCI: Change sendMidiCommand non-midi error to warnsluicebox
FPFP calls kDoSound SendMidi on non-midi sounds. Fixes bug #10952
2019-05-01SCI: Handle recursive view loop referencessluicebox
Fixes bug #10953 in FPFP
2019-04-28SCI: (PC98 sound driver) - fix channel assignment bugathrxx
2019-04-27SCI: Fix QFG1VGA Mac giant fight, bug #10948sluicebox
2019-04-26SCI: Fix QFG1VGA Mac great hall, bug #10945sluicebox
2019-04-24SCI: Fix QFG1VGA Thieves Guild cashier, bug #10939sluicebox
2019-04-24SCI: Fix QFG1VGA inventory weight warn, bug #10942sluicebox
Fix a script bug that breaks the game when picking mushrooms or other actions if they trigger an inventory weight warning
2019-04-22SCI: Add QFG1VGA detect-magic workaround for Giantsluicebox
2019-04-20SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937sluicebox
2019-04-20SCI: Update QFG1VGA speed test patch for Macsluicebox
Updates the speed test patch to work with the newer and significantly different Mac version
2019-04-15SCI: Fix diskdump patch file headerssluicebox
Fix 'diskdump' debugger command creating an additional patch file header for resources that were loaded from patch files
2019-04-13SCI: (PC-98 driver) - silence -Wshadow warningathrxx
2019-04-09SCI: Add parser support for LSL3, SQ3 German Amigasluicebox
Add parser support for multilingual Amiga versions that were released in 1991 and are SCI_VERSION_1_MIDDLE
2019-04-07SCI: Add LSL3 German Amiga detection entrysluicebox
2019-04-08SCI32: Fix QFG4 rations icon removal after eatingVhati
Fixes an icon lingering in the verb bar after scheduled meals, bug #10772
2019-04-06SCI: Fix LONGBOW Green Man riddles and forest sweepsluicebox
2019-04-06SCI: Fix LONGBOW broken pub messagessluicebox
2019-04-02SCI: - update MT32/GM driver initTrack methodathrxx
This adds specific support for SCI0_EARLY targets. Based on and tested with Christmas Cards 1988. I've not added the volume reset (neither for SCI0_EARLY nor SCI0_LATE), since the ScummVM driver seems to handle volume differently on purpose (probably based on SCI1?).
2019-04-02SCI: (PC-98 driver) - frequency bug workaroundathrxx
The square sound channels will be out of spec when playing on the lowest octave. The result is a rather ugly noise. This bug makes a rather subtle appearance if the channel remapping is accurate, but it becomes quite obvious in the SQ4 intro with the current implementation. This commit turns off the channel when trying to play out of spec.
2019-04-02SCI: implement SCI0 midi driver track initializationathrxx
I put this in an separate commit to make it easier to review/revert. I've tried to make this as minimum invasive as possible. That's why I put this in place of the former call to onNewSound(). SCI_0_LATE sound drivers (probably also SCI_0_EARLY, but I don't know that) do some midi track initialization, mostly resetting certain values and assigning voices (hardware channels) to midi parts. The information for this comes from the track header. The SCI0 version of the PC-98 sound driver relies on this code. The driver checks the channel flags with two different masks and assigns different sound channel types accordingly. This can't be done with the 0x4B event. Using the 0x4B event is sort of counter intuitive anyway, since only some of the SCI0 drivers even support that event. It seems that the only driver making use of onNewSound() was MT-32. I've adapted the driver to my changes, although I am quite sure that the sound will be unaffected. The only thing that the MT-32 driver does with the header information is checking whether a midi part should play or not and assign exactly one timbre (with exactly the same number) to that part if required.
2019-04-02SCI: (PC98 sound driver) - bugfixesathrxx
This fixes two evalutation issues specific to the MSVC x64 release build (other builds worked fine). This also fixes an analysis warning regarding my use of the span code.
2019-04-02SCI: add SCI0 support to PC-98 sound driverathrxx
- this supports PQ2 and QFG1 - also add several other fixes
2019-04-02SCI: add PC-9801 sound driverathrxx
(supports SCI1 for now)
2019-04-02SCI: Fix SQ4CD Vohaul pocketpal text+speech modesluicebox
Fixes a scene which is incompatible with our text+speech mode, bug #10241
2019-04-01SCI: Fix Mac icon bar event handlingsluicebox
Fix mouse presses falling through the icon bar in KQ6 and FPFP Mac
2019-03-29SCI: Remove MidiDriver_AmigaMac platform inferencesluicebox
Tell MidiDriver_AmigaMac the game's platform instead of it attempting to infer this by which patch resources exist. Fixes bug #10925 where SQ3 German Amiga is treated as Mac because it happens to contain a patch 7 resource.
2019-03-29SCI: Fix kAddMenu language separator parsingsluicebox
Fixes bug #10926 that prevents SQ3 German Amiga from loading