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2017-05-06SCI32: Update cursor even when position appears unchangedColin Snover
This may be masking another bug, but at least what happens in Phant1 is that the mouse does not get redrawn after being moved programmatically to the fast-forward button when deviceMoved returns early.
2017-05-06SCI32: Add some missing onFrame hooks for the debuggerColin Snover
2017-05-06SCI32: Disable VMD kPlayFlagBlackPalette flagColin Snover
Videos in GK2 use this flag (e.g. the chapter 6 intro). Now that GfxPalette32::updateHardware no longer calls OSystem::updateScreen (only GfxFrameout::frameOut does this now), every time a palette swap occurs during playback, there is a frame of blackness that should not exist. This is because the order of operation is: 1. Send black palette 2. Call frameOut (which updates the screen) 3. Send new, correct palette 4. No frameOut (so the screen is not updated with the correct palette) OSystem::updateScreen cannot be called multiple times for the same frame due to vsync, but also, there does not appear to be any reason to send a black palette, since it seems to be intended to avoid temporarily rendering video frames with the wrong palette on a hardware device that cannot guarantee simultaneous application of a new palette and new pixel data. ScummVM does not have such a problem, so this feature appears to be unnecessary for us. For the moment, this 'feature' remains hidden behind an ifdef, instead of being removed entirely, to avoid potential confusion when comparing VMD code from SSCI.
2017-05-06SCI32: Fix terrible rendering performance when vsync is enabledColin Snover
More than one call to OSystem::updateScreen per frame on systems with vsync ruins performance because the call is blocked until the next vsync interval. This also fixes bad rendering performance with the OpenGL backend.
2017-05-06SCI32: Fix missing/incorrect game features detectionColin Snover
2017-05-06SCI32: Centralize handling of pixel format switchesColin Snover
2017-05-06SCI32: Micro-optimize speedRoom comparisonColin Snover
2017-05-05SCI32: Set a savegame description if none was enteredTarek Soliman
This fixes the the SCI32 incarnation of Trac#5343 (defect#3061964): Savegames with no name can't be restored
2017-05-04SCI32: Disable game script video benchmarkingColin Snover
The approach to video benchmarking used by SCI engine does not translate very well to modern video devices -- it will either be so slow that the games think the system is not capable of showing normal visual effects, or so fast that the benchmarks overflow their counters. So, game scripts that perform video benchmarking are now patched to unconditionally return the highest speed value. A pleasant but subtle side-effect of this change is that the extra time sitting at a blank screen before the start of a game (while benchmarks ran) is now gone. Fixes Trac#9741.
2017-05-04SCI32: Fix comment about Phantasmagoria 2 changes between EN+DE/FRMartin Kiewitz
2017-05-03SCI32: Add Italian KQ7 detection entryColin Snover
Fixes Trac#9739.
2017-05-03SCI32: Fix Japanese Phantasmagoria 2 detection entryMartin Kiewitz
2017-05-03SCI32: Add Japanese Phantasmagoria 2 detection dataMartin Kiewitz
Also add a bit of info to the German detection entry of Phantasmagoria 2. Also add URL to censorship information on our wiki.
2017-05-03SCI32: Add detecton for KQ7 1.65c FrenchBastien Bouclet
2017-05-02SCI32: Add detection entry for French ShiversColin Snover
Fixes Trac#9742.
2017-05-02SCI32: Fix incorrect arguments to readPixel in kCelInfoColin Snover
Fixes Trac#9750.
2017-05-01Revert "SCI32: Add debugging calls to GfxCursor32"Colin Snover
This reverts commit c02f2674ad3533aebd6c5dbcaf47f3e1d20904a4. Two minutes after committing this, the author of the ticket resolved the problem, which was caused by missing VMDs.
2017-05-01SCI32: Add debugging calls to GfxCursor32Colin Snover
Refs Trac#9740.
2017-05-01SCI32: Add support for Shivers interactive demoColin Snover
Closes Trac#9745.
2017-05-01SCI32: Add detection for KQ7 German 1.65cColin Snover
Closes Trac#9738.
2017-04-30SCI: Clean up ugly syncBaseObject callColin Snover
2017-04-30SCI: Hold script data as mutable internallyColin Snover
Script buffer data is modified after a script is loaded by savegame operations, and, in SCI16, by string operations. Casting away const to allow these mutations to happen is not a very good design, so this patch just changes the privately held reference to data to be mutable. (Public accessors still return immutable data.)
2017-04-30SCI32: add detection for GK2 GermanMartin Kiewitz
2017-04-29SCI32: Remove unnecessary GfxFrameout::_frameNowVisibleColin Snover
This flag was used in SSCI to read from VRAM instead of from the back buffer when a mouse interrupt was received in the middle of a back buffer update. Since ScummVM controls when mouse events are received via polling, it is not possible to receive a mouse event in the middle of back buffer updates, so this code is unnecessary for the engine to work properly. This also fixes Valgrind warnings about use of uninitialized memory at the start of the game, caused by not filling the cursor memory buffers because `_frameNowVisible` was false until the first frame was rendered.
2017-04-29SCI32: Promote GK2 and Torin demos to AGDF_TESTINGColin Snover
2017-04-24SCI: Add var count sanity checking to object initializationColin Snover
2017-04-24SCI: Use the var count from the instance's class in SCI1.1-2.1 when looking ↵Colin Snover
up selectors At least some versions of Island of Dr Brain have a bMessager instance in script 0 with a var count greater than that of its class. This probably should never happen since it means the object has a variable with no corresponding selector. The next commit adds some extra sanity checking code to object initialization, to warn on any other games where this happens.
2017-04-23SCI32: Remove SCI3 TODOColin Snover
SCI3 resources appear to already be properly handled.
2017-04-23SCI32: Allow resource maps with missing corresponding volumesColin Snover
GK2 on Steam comes with an extra bogus resource map file which would previously cause ScummVM to refuse to load the game due to a mismatch in the number of map & volume files. This does not cause any harm, but is a pain for users (since it requires them to manually delete the file, and it will be recreated if a user runs the Steam game file integrity check), so allow the game to load with a warning instead.
2017-04-23SCI: Improve error messages in Script::validateExportFuncColin Snover
2017-04-23SCI32: Exclude SCI3 code from compilation when SCI32 is disabledColin Snover
2017-04-23SCI32: Fix missing mustSetViewVisible data in cloned objectsColin Snover
This information comes directly from script data and is not modified at runtime, so it does not need to be persisted in save games, but does need to be set when reconstructing clones.
2017-04-23SCI32: Improve disassembly output of SCI3 property opcodesColin Snover
Since SCI3 scripts use selectors instead of offsets as operands to property-related opcodes, the disassembler can look up and display property names everywhere (unlike SCI2.1 and earlier, which need to know the object being operated on to look up the correct selector for a given offset).
2017-04-23SCI32: Fix mustSetViewVisible for SCI3Colin Snover
In SCI2/2.1, variable indexes are used along with a range encoded in the interpreter executable to determine whether an object variable is a view-related variable. Operands to aTop, sTop, ipToa, dpToa, ipTos, and dpTos are byte offsets into an object, which are divided by two to get the varindex to check against the interpreter range. In SCI3, objects in game scripts contain groups of 32 selectors, and each group has a flag that says whether or not the selectors in that group are view-related. Operands to aTop, sTop, ipToa, dpToa, ipTos, and dpTos are selectors.
2017-04-23SCI32: Replace magic numbers in SCI3 selector initColin Snover
2017-04-23SCI32: Add debugger command to list digital audio samplesColin Snover
2017-04-23SCI32: Fix race conditions in Audio32Colin Snover
2017-04-23SCI32: Remove unused code branchColin Snover
2017-04-23SCI32: Serialize Robots in SCI3Colin Snover
This is necessary for at least Lighthouse, which maintains the state of Robots across save games.
2017-04-23SCI: Fix SCI3 exportsColin Snover
Export functions may be relocated above 64k in SCI3, but exports that do not have an entry in the relocation table must be handled the same as SCI1.1-2.1.
2017-04-23SCI: Deduplicate Object::locateVarSelector codeColin Snover
The variable count returned by Object::getVarCount is populated by variable 1 in SCI1.1, so specially reading the variable explicitly for that engine version is not necessary.
2017-04-23SCI: Fix support for 32-bit SCI3 script offsetsColin Snover
2017-04-23SCI: Replace mostly-unused flags property with a single booleanColin Snover
There does not appear to be any reason to use a bit field instead of a simple boolean for this one flag, since there are no other flags that need to be set on Object like this.
2017-04-23SCI: Improve documentation of Object classColin Snover
2017-04-23SCI: Fix whitespace errorsColin Snover
2017-04-23SCI: Remove dead code in Script_Offset disassemblerColin Snover
Script_Offset is only ever used for lofsa/lofss opcodes.
2017-04-23SCI: Fix bad offsets in disassembly for SCI3 lofsa/lofssColin Snover
2017-04-23SCI32: Fix bad relocations of SCI3 objectsColin Snover
2017-04-23SCI: Convert Object to use Common::Array for SCI3Colin Snover
In SCI3, index-to-selector tables no longer exist in compiled object data (instead, the SCI3 VM uses selectors directly and object data contains a bit map of valid selectors). In ScummVM, the table is generated by Object::initSelectorsSci3 for compatibility with the design of the ScummVM SCI VM. For consistency, _baseVars is converted to use a standard container, which works for all SCI versions. The table for SCI3 property offsets is also changed to use a standard container instead of manually managing the memory with malloc/free.
2017-04-23SCI32: Hook up mustSetViewVisible for SCI3Colin Snover