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2019-07-21SCI: Implement full kWait behaviorsluicebox
Fixes PQ3 bug #11020
2019-07-17SCI: revert accidental commitsathrxx
2019-07-17SCI: (FB01 sound driver) - SCI0_LATE fixathrxx
Fix up SCI0_LATE variant of the driver so that it actually plays anything (and even correctly). SCI1 hasn't seen any testing from me so far. I don't know whether that version works. Same for SCI0_EARLY...
2019-07-17SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-07-17SCI: (PC98 audio driver) - base tempo correctionathrxx
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-07-17SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-07-12SCI: Fix ICEMAN destroyer timer, bug #11017sluicebox
2019-07-10SCI: Remove GAMEOPTION_ORIGINAL_SAVELOAD from Mac gamessluicebox
2019-07-10SCI: allow fanmade games to use resource.000Kawa-oneechan
SCI11 doesn't have split volumes after all. Fixes The Dating Pool.
2019-07-09SCI: Implement early GetLongest() behavior, bug #10000sluicebox
2019-07-09SCI32: Remove some Hoyle 5 TODOsFilippos Karapetis
Hoyle 5 does not show subtitles, even though it does contain text for all of the included speech in its resource files
2019-07-09SCI: Move The Dating Pool entries together with the other fanmade gamesFilippos Karapetis
2019-07-09SCI: Replace three most common GUIO's by definesWillem Jan Palenstijn
2019-07-08SCI: Fix build when SCI32 isn't enabledLe Philousophe
2019-07-07SCI32: Add stub for the Hoyle 5 Poker game logicFilippos Karapetis
2019-07-02SCI32: Fix QFG4 Look-Dungeon Messagesluicebox
2019-07-02SCI: Disable SQ4 timepod code for missing roomsluicebox
Fixes #11006
2019-06-30SCI32: Promote QFG4 to testingFilippos Karapetis
2019-06-30SCI32: Extend scaler sanity checks to all SCI32 versionsFilippos Karapetis
Fixes QFG4 bug #10765. It's preferable to have sanity checks in the code, rather than crashing due to invalid draw rectangles from buggy game scripts. It's no use checking which specific interpreter versions had sanity checks and trust the game scripts of the other interpreters. Thus, it's easier and safer to always enable these sanity checks.
2019-06-30SCI: Fix SQ4 English Amiga dress logic, bug #11004sluicebox
2019-06-28SCI32: Fix QFG4 character selection, bug #11002sluicebox
2019-06-28SCI32: Fix kShakeScreen32 parameter count checksluicebox
2019-06-27SCI32: Make QFG4 tentacle patch GOG compatiblesluicebox
2019-06-26SCI32: Fix QFG4 Ad Avis capture lockup, bug #11001sluicebox
2019-06-26SCI32: Fix QFG4CD Grooper crashes at inn and monolithsluicebox
Fixes bugs #10747, #10760
2019-06-25SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000sluicebox
2019-06-24SCI32: Fix QFG4 Wraith fan-patch, bug #10711sluicebox
2019-06-23SCI32: Add QFG4 workaround for glide spell messagesluicebox
2019-06-23SCI32: Fix QFG4 Monastery door lockup, bug #10994sluicebox
2019-06-23SCI32: Fix QFG4 town gate at night, bug #10995sluicebox
2019-06-23SCI: Split out duplicated color remapping codeKawa-oneechan
2019-06-23SCI: Add some more SCI11+ featuresKawa
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file.
2019-06-21ALL: revert accidental commitsathrxx
2019-06-21hhathrxx
2019-06-21SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-06-21SCI: (PC98 audio driver) - base tempo correctionathrxx
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-06-21SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-06-21SCI32: Fix QFG4 Ad Avis end-game bugssluicebox
Fixes bugs #10835, #10844, #10989
2019-06-17SCI: Fix SQ4 Sequel police electronics store bugssluicebox
Fixes lockup, animation, and flag bugs when hiding in the electronics store, bug #10977
2019-06-17SCI32: Fix QFG4CD Domovoi inn events, bug #10978sluicebox
2019-06-16SCI: Fix regression in message workaroundssluicebox
Reverts an unintended change to the message recursion loop introduced in 56ea963cea3cdf04c44d3d6f545df664f4a27e8d that breaks the message stack
2019-06-16SCI: Fix SQ4 Monolith Burger door message, bug #10976sluicebox
2019-06-14SCI: Fix FPFP reappearing items, bug #10975sluicebox
Fixes two similar bugs where inventory items reappear after being used due to incorrect or missing flag checks
2019-06-13SCI: Add FPFP message workaroundssluicebox
2019-06-13SCI: Fix SQ4 Sock's Sequel police crash, bug #10974sluicebox
2019-06-10SCI: Fix SQ4 Big & Tall missing room messagesluicebox
2019-06-09SCI: Add SQ4 workaround for Sequel Police shootingsluicebox
2019-06-09SCI: Create message workaround systemsluicebox
Adds a new workaround system for known broken messages and their corresponding audio and sync resources. This replaces all special cases in c++ and several script patches with data structures and generic handling. Common message bugs: - Wrong tuple requested by game script - Wrong tuple in message resource - Wrong message text that exists in another record - Missing message text - Audio or sync resource with different tuple than message
2019-06-09SCI: Replace SQ4 script patch with workaroundsluicebox
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
Fixes bug #10969