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path: root/engines/scumm/actor.cpp
AgeCommit message (Expand)Author
2006-10-29cleanupMax Horn
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit easi...Max Horn
2006-10-18SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully somew...Max Horn
2006-10-18SCUMM: walbox related cleanupMax Horn
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-09-16cleanup; remove check whether _costume is valid, as that is already done by g...Max Horn
2006-07-24Fix bug #1527630 - ZAK FM-TOWNS: Actor (Caponian) picks wrong lineTravis Howell
2006-07-11Remove out dated commentTravis Howell
2006-07-10Restrict recent walk code changes to to exact SCUMM versions required, to pre...Travis Howell
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
2006-07-09Added OSystem::setFocusRectangle (first part of Nintendo DS patch)Max Horn
2006-07-07Revert recent change to actorWalkStep(), caused regressionsTravis Howell
2006-07-07Fix bug #1518523 - FOA: Indy facing the wrong direction in intro. And adjust ...Travis Howell
2006-07-06Fix 1506002 - PUTTTIME: Weird Mouth MovementTravis Howell
2006-06-24Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ca...Travis Howell
2006-06-17Fix the buttons of paintings and safe in Nogroom of spyfoxTravis Howell
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29Moved AKOS stuff to class ScummEngine_v6Max Horn
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ...Max Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't exis...Travis Howell
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ...Travis Howell
2006-02-12Only adjusted in SCUMM 5+Travis Howell
2006-02-12Actually that should be before all codeTravis Howell
2006-02-12A few corrections from disasm., checked against all versionsTravis Howell
2006-02-12This difference only applies to SCUMM7+Travis Howell
2006-02-11Moved engines to the new engines/ directoryMax Horn