Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-29 | restrict _heXmapNum to HE versions, should fix #2135822 | Gregory Montoir | |
svn-id: r34688 | |||
2008-09-25 | SCUMM: Moved more stuf from class Actor to ActorHE | Max Horn | |
svn-id: r34648 | |||
2008-09-25 | SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE | Max Horn | |
svn-id: r34647 | |||
2008-09-25 | SCUMM: Added a new ActorHE class, as well as a virtual ↵ | Max Horn | |
Actor::prepareDrawActorCostume() method svn-id: r34646 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-04-30 | Fix subtitle regressions in The Dig. | Travis Howell | |
svn-id: r31788 | |||
2008-04-30 | Ooops, missed one difference. | Travis Howell | |
svn-id: r31786 | |||
2008-04-30 | The Dig (Second release) used similar charset code to COMI. This could cause ↵ | Travis Howell | |
regressions, if there are differences between the two releases of The Dig. svn-id: r31784 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-12-07 | add Common::Rect::center (handy for ::setFocusRectangle()) | Gregory Montoir | |
svn-id: r29751 | |||
2007-12-02 | don't call actorWalkStep if all an actor have to do is turning to a new ↵ | Gregory Montoir | |
direction (confirmed against disasm, seems specific to v8). fixes bug #1834814. svn-id: r29688 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-11 | Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵ | Max Horn | |
comments; and some other related cleanup svn-id: r28890 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-29 | Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ↵ | Filippos Karapetis | |
talking with Fingolfin) svn-id: r27009 | |||
2007-05-27 | Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message. | Travis Howell | |
svn-id: r26982 | |||
2007-05-21 | Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X. | Travis Howell | |
svn-id: r26903 | |||
2007-04-15 | fixed warning | Paweł Kołodziejski | |
svn-id: r26520 | |||
2007-04-15 | simplification (_useTalkAnims is not used in >= V7) | Gregory Montoir | |
svn-id: r26517 | |||
2007-04-15 | Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵ | Gregory Montoir | |
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516 | |||
2007-03-12 | Removing this old workaround: It no longer works, and causes an infinite ↵ | Max Horn | |
loop. Am working on a new workaround/fix svn-id: r26104 | |||
2007-03-12 | Fix a discrepancy between our V3 walking code and disasm (besides, using ↵ | Max Horn | |
destbox instead of curbox was illogical, too) svn-id: r26102 | |||
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-18 | Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro) | Max Horn | |
svn-id: r25705 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn | |
svn-id: r25344 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-05 | Since Actor::initActor is now virtual, it shouldn't be called directly from ↵ | Gregory Montoir | |
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵ | Max Horn | |
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir | |
svn-id: r24910 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-10-29 | cleanup | Max Horn | |
svn-id: r24565 | |||
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵ | Max Horn | |
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384 | |||
2006-10-18 | SCUMM: reordered contents of actor.cpp, grouping methods in a hopefully ↵ | Max Horn | |
somewhat more logical fashion svn-id: r24367 | |||
2006-10-18 | SCUMM: walbox related cleanup | Max Horn | |
svn-id: r24365 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 | |||
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵ | Max Horn | |
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885 | |||
2006-09-16 | cleanup; remove check whether _costume is valid, as that is already done by ↵ | Max Horn | |
getResourceAddress svn-id: r23884 |